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blit.glsl
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Implementing blit shader with versions
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2021-05-12 22:52:28 +10:00 |
blur_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
blur_raster_inc.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
bokeh_dof.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas.glsl
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Fixes Mesh2D drawn without modulation
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2021-06-23 17:38:31 +02:00 |
canvas_occlusion.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
canvas_uniforms_inc.glsl
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cluster_store.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_downsampler.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_inc.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_downsampler_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_filter_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness_inc.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
cubemap_roughness_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
decal_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
gi.glsl
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
giprobe_write.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
light_data_inc.glsl
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Assorted fixes to UV unwrapping and GPU lightmapper
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2021-05-03 18:10:34 +02:00 |
luminance_reduce.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
particles.glsl
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
particles_copy.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
resolve.glsl
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Fix Subsurface Scattering
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2021-07-05 17:17:45 -03:00 |
roughness_limiter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
scene_forward_aa_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
scene_forward_clustered.glsl
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Merge pull request #51417 from clayjohn/Vulkan-horizon-so
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2021-08-10 09:56:02 +02:00 |
scene_forward_clustered_inc.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
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Make Blinn and Phong specular modes PBR
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2021-08-09 20:09:00 -07:00 |
scene_forward_mobile.glsl
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Merge pull request #51417 from clayjohn/Vulkan-horizon-so
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2021-08-10 09:56:02 +02:00 |
scene_forward_mobile_inc.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
screen_space_reflection.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
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Fix SSR
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2021-07-03 23:32:34 -03:00 |
SCsub
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Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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2021-03-18 12:59:47 +11:00 |
sdfgi_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_debug_probes.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_direct_light.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_integrate.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
sdfgi_preprocess.glsl
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
skeleton.glsl
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
sky.glsl
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
sort.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
tonemap.glsl
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Clamp negative colors regardless of the tonemapper to avoid artifacts
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2021-08-09 17:01:07 +02:00 |
volumetric_fog.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi_debug.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
voxel_gi_sdf.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |