virtualx-engine/scene/gui/subviewport_container.cpp
Markus Sauermann 1c3c17c608 Refactor mouse_entered and mouse_exited notifications
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.

This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.

This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00

283 lines
8.8 KiB
C++

/**************************************************************************/
/* subviewport_container.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "subviewport_container.h"
#include "core/config/engine.h"
#include "scene/main/viewport.h"
Size2 SubViewportContainer::get_minimum_size() const {
if (stretch) {
return Size2();
}
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
Size2 minsize = c->get_size();
ms.width = MAX(ms.width, minsize.width);
ms.height = MAX(ms.height, minsize.height);
}
return ms;
}
void SubViewportContainer::set_stretch(bool p_enable) {
if (stretch == p_enable) {
return;
}
stretch = p_enable;
recalc_force_viewport_sizes();
update_minimum_size();
queue_sort();
queue_redraw();
}
bool SubViewportContainer::is_stretch_enabled() const {
return stretch;
}
void SubViewportContainer::set_stretch_shrink(int p_shrink) {
ERR_FAIL_COND(p_shrink < 1);
if (shrink == p_shrink) {
return;
}
shrink = p_shrink;
recalc_force_viewport_sizes();
queue_redraw();
}
void SubViewportContainer::recalc_force_viewport_sizes() {
if (!stretch) {
return;
}
// If stretch is enabled, make sure that all child SubViwewports have the correct size.
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
c->set_size_force(get_size() / shrink);
}
}
int SubViewportContainer::get_stretch_shrink() const {
return shrink;
}
Vector<int> SubViewportContainer::get_allowed_size_flags_horizontal() const {
return Vector<int>();
}
Vector<int> SubViewportContainer::get_allowed_size_flags_vertical() const {
return Vector<int>();
}
void SubViewportContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
recalc_force_viewport_sizes();
} break;
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_VISIBILITY_CHANGED: {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
if (is_visible_in_tree()) {
c->set_update_mode(SubViewport::UPDATE_ALWAYS);
} else {
c->set_update_mode(SubViewport::UPDATE_DISABLED);
}
c->set_handle_input_locally(false); //do not handle input locally here
}
} break;
case NOTIFICATION_DRAW: {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
if (stretch) {
draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
} else {
draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
}
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
// If focused, send InputEvent to the SubViewport before the Gui-Input stage.
set_process_input(true);
set_process_unhandled_input(false);
} break;
case NOTIFICATION_FOCUS_EXIT: {
// A different Control has focus and should receive Gui-Input before the InputEvent is sent to the SubViewport.
set_process_input(false);
set_process_unhandled_input(true);
} break;
}
}
void SubViewportContainer::_notify_viewports(int p_notification) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c) {
continue;
}
c->notification(p_notification);
}
}
void SubViewportContainer::input(const Ref<InputEvent> &p_event) {
_propagate_nonpositional_event(p_event);
}
void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
_propagate_nonpositional_event(p_event);
}
void SubViewportContainer::_propagate_nonpositional_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (_is_propagated_in_gui_input(p_event)) {
return;
}
_send_event_to_viewports(p_event);
}
void SubViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (!_is_propagated_in_gui_input(p_event)) {
return;
}
if (stretch && shrink > 1) {
Transform2D xform;
xform.scale(Vector2(1, 1) / shrink);
_send_event_to_viewports(p_event->xformed_by(xform));
} else {
_send_event_to_viewports(p_event);
}
}
void SubViewportContainer::_send_event_to_viewports(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled()) {
continue;
}
c->push_input(p_event);
}
}
bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_event) {
// Propagation of events with a position property happen in gui_input
// Propagation of other events happen in input
if (Object::cast_to<InputEventMouse>(*p_event) || Object::cast_to<InputEventScreenDrag>(*p_event) || Object::cast_to<InputEventScreenTouch>(*p_event) || Object::cast_to<InputEventGesture>(*p_event)) {
return true;
}
return false;
}
void SubViewportContainer::add_child_notify(Node *p_child) {
if (Object::cast_to<SubViewport>(p_child)) {
queue_redraw();
}
}
void SubViewportContainer::remove_child_notify(Node *p_child) {
if (Object::cast_to<SubViewport>(p_child)) {
queue_redraw();
}
}
PackedStringArray SubViewportContainer::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
bool has_viewport = false;
for (int i = 0; i < get_child_count(); i++) {
if (Object::cast_to<SubViewport>(get_child(i))) {
has_viewport = true;
break;
}
}
if (!has_viewport) {
warnings.push_back(RTR("This node doesn't have a SubViewport as child, so it can't display its intended content.\nConsider adding a SubViewport as a child to provide something displayable."));
}
if (get_default_cursor_shape() != Control::CURSOR_ARROW) {
warnings.push_back(RTR("The default mouse cursor shape of SubViewportContainer has no effect.\nConsider leaving it at its initial value `CURSOR_ARROW`."));
}
return warnings;
}
void SubViewportContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink");
}
SubViewportContainer::SubViewportContainer() {
set_process_unhandled_input(true);
set_focus_mode(FOCUS_CLICK);
}