virtualx-engine/servers/audio
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
..
effects Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_driver_dummy.cpp Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_driver_dummy.h Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_effect.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_effect.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_rb_resampler.cpp Fix video playback 2017-10-14 23:20:39 +09:00
audio_rb_resampler.h Fix video playback 2017-10-14 23:20:39 +09:00
audio_stream.cpp Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
audio_stream.h Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
reverb_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reverb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
voice_rb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00