virtualx-engine/core/variant
2023-10-25 15:53:52 +03:00
..
array.cpp
array.h
binder_common.h
callable.cpp Fixes to allow object-less callables throughout Godot 2023-10-06 16:31:35 -04:00
callable.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
variant.h Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
variant_call.cpp Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
variant_callable.cpp Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
variant_callable.h Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h
variant_parser.cpp Fix StringName leaks in VariantParser 2023-10-19 17:13:15 +02:00
variant_parser.h
variant_setget.cpp Core: Allow methods of built-in Variant types to be used as Callables 2023-10-25 15:53:52 +03:00
variant_setget.h
variant_utility.cpp GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
variant_utility.h