..
config.cpp
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
config.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
light_storage.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.cpp
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
material_storage.h
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
mesh_storage.cpp
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 08:19:14 -07:00
mesh_storage.h
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
particles_storage.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp
Fix rendering when using WebGL2.
2022-09-06 14:42:08 -07:00
render_scene_buffers_gles3.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
texture_storage.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
utilities.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
utilities.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00