..
callable_method_pointer.cpp
callable_method_pointer.h
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
class_db.cpp
Polish & fix editor help cache generation
2023-11-02 13:46:37 +01:00
class_db.h
Polish & fix editor help cache generation
2023-11-02 13:46:37 +01:00
make_virtuals.py
Allow coexistance of GDScript and GDExtension virtual methods in the same object
2023-10-19 10:21:26 -04:00
message_queue.cpp
Replace sanity
with safety
for checks
2023-10-08 16:22:24 +02:00
message_queue.h
Refactor CallQueue flushing for clarity
2023-06-23 13:27:34 +02:00
method_bind.cpp
Fix method hashes with default arguments
2023-09-21 12:39:04 -05:00
method_bind.h
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
object.cpp
Fixes to allow object-less callables throughout Godot
2023-10-06 16:31:35 -04:00
object.h
expose Object::free_instance_binding to GDExtension
2023-10-04 19:24:37 +02:00
object_id.h
ref_counted.cpp
ref_counted.h
[Core] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
script_instance.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
script_instance.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
script_language.cpp
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
script_language.h
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
script_language_extension.cpp
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
script_language_extension.h
Add path
option to ScriptLanguageExtension::_validate
2023-10-22 21:49:34 -07:00
SCsub
undo_redo.cpp
Fix tilemap live editing while game is running
2023-10-14 18:54:03 -07:00
undo_redo.h
Fix tilemap live editing while game is running
2023-10-14 18:54:03 -07:00
worker_thread_pool.cpp
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
worker_thread_pool.h
Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 13:41:27 +02:00