virtualx-engine/platform/windows/godot_res.rc
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00

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#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
FILEOS 4
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", VERSION_NAME
VALUE "FileVersion", VERSION_NUMBER
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
VALUE "Info", "https://godotengine.org"
VALUE "ProductVersion", VERSION_FULL_BUILD
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END