b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDScript" inherits="Script" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A script implemented in the GDScript programming language.
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</brief_description>
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<description>
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A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
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[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/scripting/gdscript/index.html</link>
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</tutorials>
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<methods>
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<method name="get_as_byte_code" qualifiers="const">
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<return type="PoolByteArray" />
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<description>
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Returns byte code for the script source code.
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</description>
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</method>
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<method name="new" qualifiers="vararg">
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<return type="Variant" />
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<description>
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Returns a new instance of the script.
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For example:
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[codeblock]
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var MyClass = load("myclass.gd")
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var instance = MyClass.new()
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assert(instance.get_script() == MyClass)
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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