b08e61640f
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.
Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
(cherry picked from commit
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android_builds.yml | ||
ios_builds.yml | ||
javascript_builds.yml | ||
linux_builds.yml | ||
macos_builds.yml | ||
runner.yml | ||
server_builds.yml | ||
static_checks.yml | ||
windows_builds.yml |