..
export
Texture refactor
2020-02-11 11:53:26 +01:00
context_gl_osx.h
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
context_gl_osx.mm
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
crash_handler_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
crash_handler_osx.mm
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
detect.py
SCons: Streamline Vulkan buildsystem + fixups
2020-02-11 11:59:04 +01:00
dir_access_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
dir_access_osx.mm
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
godot_main_osx.mm
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
joypad_osx.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
joypad_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
logo.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
os_osx.h
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
os_osx.mm
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
platform_config.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
platform_osx_builders.py
Running builder (content generator) functions in subprocesses on Windows
2018-07-27 21:37:55 +02:00
power_osx.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
power_osx.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
semaphore_osx.cpp
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
semaphore_osx.h
Added a spinlock template as well as a thread work pool class.
2020-02-11 11:53:29 +01:00
vulkan_context_osx.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
vulkan_context_osx.mm
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00