virtualx-engine/servers/rendering/renderer_rd
TechnoPorg b097e7f510 Vulkan: Fix CanvasItem::use_parent_material
The "Use Parent Material" option now does something when enabled on a CanvasItem. As before, it's not just limited to a node's direct parent but can move up the tree until it finds a material.
Also corrected a typo in rendering_device_vulkan.h that didn't merit its own commit.
2021-08-17 09:08:56 -06:00
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forward_clustered Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
forward_mobile Merge pull request #51635 from reduz/further-mobile-optimizations 2021-08-16 14:50:52 -03:00
shaders Merge pull request #51635 from reduz/further-mobile-optimizations 2021-08-16 14:50:52 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in cluster_builder_rd.h 2021-07-26 08:19:53 -04:00
effects_rd.cpp Moved disabling bokeh shader variants to before the version_create call 2021-08-16 12:18:27 +10:00
effects_rd.h Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Vulkan: Fix CanvasItem::use_parent_material 2021-08-17 09:08:56 -06:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
renderer_compositor_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
renderer_scene_render_rd.h Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
renderer_scene_sky_rd.cpp Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
renderer_storage_rd.h Fix incorrect uniform buffer size for particles 2021-08-17 13:33:28 +03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Fix shader crash when using local var with the same name as varying 2021-08-13 09:20:16 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
shader_rd.h Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00