virtualx-engine/platform/winrt/thread_winrt.cpp
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

70 lines
2.8 KiB
C++

/*************************************************************************/
/* thread_winrt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread_winrt.h"
#include "os/memory.h"
Thread* ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback,void *p_user,const Settings&) {
ThreadWinrt* thread = memnew(ThreadWinrt);
std::thread new_thread(p_callback, p_user);
std::swap(thread->thread, new_thread);
return thread;
};
Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {
return std::hash<std::thread::id>()(std::this_thread::get_id());
};
void ThreadWinrt::wait_to_finish_func_winrt(Thread* p_thread) {
ThreadWinrt *tp=static_cast<ThreadWinrt*>(p_thread);
tp->thread.join();
};
Thread::ID ThreadWinrt::get_ID() const {
return std::hash<std::thread::id>()(thread.get_id());
};
void ThreadWinrt::make_default() {
};
ThreadWinrt::ThreadWinrt() {
};
ThreadWinrt::~ThreadWinrt() {
};