954 lines
30 KiB
C++
954 lines
30 KiB
C++
//Bullet Continuous Collision Detection and Physics Library
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//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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// btAxisSweep3.h
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#ifndef BT_AXIS_SWEEP_3_INTERNAL_H
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#define BT_AXIS_SWEEP_3_INTERNAL_H
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#include "LinearMath/btVector3.h"
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#include "btOverlappingPairCache.h"
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#include "btBroadphaseInterface.h"
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#include "btBroadphaseProxy.h"
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#include "btOverlappingPairCallback.h"
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#include "btDbvtBroadphase.h"
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//#define DEBUG_BROADPHASE 1
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#define USE_OVERLAP_TEST_ON_REMOVES 1
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/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase.
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/// It uses quantized integers to represent the begin and end points for each of the 3 axis.
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/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
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template <typename BP_FP_INT_TYPE>
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class btAxisSweep3Internal : public btBroadphaseInterface
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{
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protected:
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BP_FP_INT_TYPE m_bpHandleMask;
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BP_FP_INT_TYPE m_handleSentinel;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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class Edge
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{
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public:
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BP_FP_INT_TYPE m_pos; // low bit is min/max
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BP_FP_INT_TYPE m_handle;
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BP_FP_INT_TYPE IsMax() const { return static_cast<BP_FP_INT_TYPE>(m_pos & 1); }
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};
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public:
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class Handle : public btBroadphaseProxy
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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// indexes into the edge arrays
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BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
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// BP_FP_INT_TYPE m_uniqueId;
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btBroadphaseProxy* m_dbvtProxy; //for faster raycast
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//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
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SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) { m_minEdges[0] = next; }
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SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const { return m_minEdges[0]; }
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}; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
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protected:
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btVector3 m_worldAabbMin; // overall system bounds
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btVector3 m_worldAabbMax; // overall system bounds
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btVector3 m_quantize; // scaling factor for quantization
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BP_FP_INT_TYPE m_numHandles; // number of active handles
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BP_FP_INT_TYPE m_maxHandles; // max number of handles
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Handle* m_pHandles; // handles pool
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BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
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Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
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void* m_pEdgesRawPtr[3];
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btOverlappingPairCache* m_pairCache;
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///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
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btOverlappingPairCallback* m_userPairCallback;
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bool m_ownsPairCache;
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int m_invalidPair;
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///additional dynamic aabb structure, used to accelerate ray cast queries.
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///can be disabled using a optional argument in the constructor
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btDbvtBroadphase* m_raycastAccelerator;
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btOverlappingPairCache* m_nullPairCache;
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// allocation/deallocation
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BP_FP_INT_TYPE allocHandle();
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void freeHandle(BP_FP_INT_TYPE handle);
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bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1);
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#ifdef DEBUG_BROADPHASE
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void debugPrintAxis(int axis, bool checkCardinality = true);
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#endif //DEBUG_BROADPHASE
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//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
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void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
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void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
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void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
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void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
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public:
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btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
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virtual ~btAxisSweep3Internal();
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BP_FP_INT_TYPE getNumHandles() const
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{
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return m_numHandles;
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}
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virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
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BP_FP_INT_TYPE addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
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void removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher);
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void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
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SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const { return m_pHandles + index; }
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virtual void resetPool(btDispatcher* dispatcher);
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void processAllOverlappingPairs(btOverlapCallback* callback);
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//Broadphase Interface
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virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
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virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
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virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
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virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
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virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0));
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virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
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void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
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///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
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void unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
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bool testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
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btOverlappingPairCache* getOverlappingPairCache()
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{
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return m_pairCache;
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}
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const btOverlappingPairCache* getOverlappingPairCache() const
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{
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return m_pairCache;
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}
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void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
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{
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m_userPairCallback = pairCallback;
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}
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const btOverlappingPairCallback* getOverlappingPairUserCallback() const
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{
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return m_userPairCallback;
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}
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///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
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///will add some transform later
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virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const
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{
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aabbMin = m_worldAabbMin;
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aabbMax = m_worldAabbMax;
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}
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virtual void printStats()
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{
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/* printf("btAxisSweep3.h\n");
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printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
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printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
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m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
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*/
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}
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};
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////////////////////////////////////////////////////////////////////
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#ifdef DEBUG_BROADPHASE
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#include <stdio.h>
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
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{
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int numEdges = m_pHandles[0].m_maxEdges[axis];
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printf("SAP Axis %d, numEdges=%d\n", axis, numEdges);
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int i;
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for (i = 0; i < numEdges + 1; i++)
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{
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Edge* pEdge = m_pEdges[axis] + i;
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Handle* pHandlePrev = getHandle(pEdge->m_handle);
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int handleIndex = pEdge->IsMax() ? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
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char beginOrEnd;
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beginOrEnd = pEdge->IsMax() ? 'E' : 'B';
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printf(" [%c,h=%d,p=%x,i=%d]\n", beginOrEnd, pEdge->m_handle, pEdge->m_pos, handleIndex);
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}
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if (checkCardinality)
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btAssert(numEdges == m_numHandles * 2 + 1);
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}
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#endif //DEBUG_BROADPHASE
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template <typename BP_FP_INT_TYPE>
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btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
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{
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(void)shapeType;
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BP_FP_INT_TYPE handleId = addHandle(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
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Handle* handle = getHandle(handleId);
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if (m_raycastAccelerator)
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{
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btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin, aabbMax, shapeType, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
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handle->m_dbvtProxy = rayProxy;
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}
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return handle;
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
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{
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Handle* handle = static_cast<Handle*>(proxy);
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if (m_raycastAccelerator)
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m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy, dispatcher);
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removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
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{
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Handle* handle = static_cast<Handle*>(proxy);
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handle->m_aabbMin = aabbMin;
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handle->m_aabbMax = aabbMax;
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updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax, dispatcher);
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if (m_raycastAccelerator)
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m_raycastAccelerator->setAabb(handle->m_dbvtProxy, aabbMin, aabbMax, dispatcher);
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin, const btVector3& aabbMax)
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{
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if (m_raycastAccelerator)
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{
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m_raycastAccelerator->rayTest(rayFrom, rayTo, rayCallback, aabbMin, aabbMax);
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}
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else
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{
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//choose axis?
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BP_FP_INT_TYPE axis = 0;
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//for each proxy
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for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
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{
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if (m_pEdges[axis][i].IsMax())
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{
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rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
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}
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}
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}
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
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{
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if (m_raycastAccelerator)
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{
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m_raycastAccelerator->aabbTest(aabbMin, aabbMax, callback);
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}
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else
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{
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//choose axis?
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BP_FP_INT_TYPE axis = 0;
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//for each proxy
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for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
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{
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if (m_pEdges[axis][i].IsMax())
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{
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Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
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if (TestAabbAgainstAabb2(aabbMin, aabbMax, handle->m_aabbMin, handle->m_aabbMax))
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{
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callback.process(handle);
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}
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}
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}
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}
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
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{
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Handle* pHandle = static_cast<Handle*>(proxy);
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aabbMin = pHandle->m_aabbMin;
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aabbMax = pHandle->m_aabbMax;
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}
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template <typename BP_FP_INT_TYPE>
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void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
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{
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Handle* pHandle = static_cast<Handle*>(proxy);
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unsigned short vecInMin[3];
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unsigned short vecInMax[3];
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vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos;
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vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos + 1;
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vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos;
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vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos + 1;
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vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos;
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vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos + 1;
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aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()), (btScalar)(vecInMin[1]) / (m_quantize.getY()), (btScalar)(vecInMin[2]) / (m_quantize.getZ()));
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aabbMin += m_worldAabbMin;
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aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()), (btScalar)(vecInMax[1]) / (m_quantize.getY()), (btScalar)(vecInMax[2]) / (m_quantize.getZ()));
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aabbMax += m_worldAabbMin;
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}
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template <typename BP_FP_INT_TYPE>
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btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
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: m_bpHandleMask(handleMask),
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m_handleSentinel(handleSentinel),
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m_pairCache(pairCache),
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m_userPairCallback(0),
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m_ownsPairCache(false),
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m_invalidPair(0),
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m_raycastAccelerator(0)
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{
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BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles + 1); //need to add one sentinel handle
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if (!m_pairCache)
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{
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void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16);
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m_pairCache = new (ptr) btHashedOverlappingPairCache();
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m_ownsPairCache = true;
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}
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if (!disableRaycastAccelerator)
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{
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m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache), 16)) btNullPairCache();
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m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase), 16)) btDbvtBroadphase(m_nullPairCache); //m_pairCache);
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m_raycastAccelerator->m_deferedcollide = true; //don't add/remove pairs
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}
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//btAssert(bounds.HasVolume());
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// init bounds
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m_worldAabbMin = worldAabbMin;
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m_worldAabbMax = worldAabbMax;
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btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
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BP_FP_INT_TYPE maxInt = m_handleSentinel;
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m_quantize = btVector3(btScalar(maxInt), btScalar(maxInt), btScalar(maxInt)) / aabbSize;
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// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
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m_pHandles = new Handle[maxHandles];
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m_maxHandles = maxHandles;
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m_numHandles = 0;
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// handle 0 is reserved as the null index, and is also used as the sentinel
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m_firstFreeHandle = 1;
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{
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for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
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m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
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m_pHandles[maxHandles - 1].SetNextFree(0);
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}
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{
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// allocate edge buffers
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for (int i = 0; i < 3; i++)
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{
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m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge) * maxHandles * 2, 16);
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m_pEdges[i] = new (m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
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}
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}
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//removed overlap management
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// make boundary sentinels
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m_pHandles[0].m_clientObject = 0;
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for (int axis = 0; axis < 3; axis++)
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{
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m_pHandles[0].m_minEdges[axis] = 0;
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m_pHandles[0].m_maxEdges[axis] = 1;
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m_pEdges[axis][0].m_pos = 0;
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m_pEdges[axis][0].m_handle = 0;
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m_pEdges[axis][1].m_pos = m_handleSentinel;
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m_pEdges[axis][1].m_handle = 0;
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#ifdef DEBUG_BROADPHASE
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debugPrintAxis(axis);
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#endif //DEBUG_BROADPHASE
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}
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}
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template <typename BP_FP_INT_TYPE>
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btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
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{
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if (m_raycastAccelerator)
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{
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m_nullPairCache->~btOverlappingPairCache();
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btAlignedFree(m_nullPairCache);
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m_raycastAccelerator->~btDbvtBroadphase();
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btAlignedFree(m_raycastAccelerator);
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}
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for (int i = 2; i >= 0; i--)
|
|
{
|
|
btAlignedFree(m_pEdgesRawPtr[i]);
|
|
}
|
|
delete[] m_pHandles;
|
|
|
|
if (m_ownsPairCache)
|
|
{
|
|
m_pairCache->~btOverlappingPairCache();
|
|
btAlignedFree(m_pairCache);
|
|
}
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
|
|
{
|
|
#ifdef OLD_CLAMPING_METHOD
|
|
///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
|
|
///see http://code.google.com/p/bullet/issues/detail?id=87
|
|
btVector3 clampedPoint(point);
|
|
clampedPoint.setMax(m_worldAabbMin);
|
|
clampedPoint.setMin(m_worldAabbMax);
|
|
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
|
|
out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
|
|
out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
|
|
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
|
|
#else
|
|
btVector3 v = (point - m_worldAabbMin) * m_quantize;
|
|
out[0] = (v[0] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[0] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0] & m_bpHandleMask) | isMax);
|
|
out[1] = (v[1] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[1] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1] & m_bpHandleMask) | isMax);
|
|
out[2] = (v[2] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[2] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2] & m_bpHandleMask) | isMax);
|
|
#endif //OLD_CLAMPING_METHOD
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
|
|
{
|
|
btAssert(m_firstFreeHandle);
|
|
|
|
BP_FP_INT_TYPE handle = m_firstFreeHandle;
|
|
m_firstFreeHandle = getHandle(handle)->GetNextFree();
|
|
m_numHandles++;
|
|
|
|
return handle;
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
|
|
{
|
|
btAssert(handle > 0 && handle < m_maxHandles);
|
|
|
|
getHandle(handle)->SetNextFree(m_firstFreeHandle);
|
|
m_firstFreeHandle = handle;
|
|
|
|
m_numHandles--;
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
|
|
{
|
|
// quantize the bounds
|
|
BP_FP_INT_TYPE min[3], max[3];
|
|
quantize(min, aabbMin, 0);
|
|
quantize(max, aabbMax, 1);
|
|
|
|
// allocate a handle
|
|
BP_FP_INT_TYPE handle = allocHandle();
|
|
|
|
Handle* pHandle = getHandle(handle);
|
|
|
|
pHandle->m_uniqueId = static_cast<int>(handle);
|
|
//pHandle->m_pOverlaps = 0;
|
|
pHandle->m_clientObject = pOwner;
|
|
pHandle->m_collisionFilterGroup = collisionFilterGroup;
|
|
pHandle->m_collisionFilterMask = collisionFilterMask;
|
|
|
|
// compute current limit of edge arrays
|
|
BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
|
|
|
|
// insert new edges just inside the max boundary edge
|
|
for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
|
|
{
|
|
m_pHandles[0].m_maxEdges[axis] += 2;
|
|
|
|
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
|
|
|
|
m_pEdges[axis][limit - 1].m_pos = min[axis];
|
|
m_pEdges[axis][limit - 1].m_handle = handle;
|
|
|
|
m_pEdges[axis][limit].m_pos = max[axis];
|
|
m_pEdges[axis][limit].m_handle = handle;
|
|
|
|
pHandle->m_minEdges[axis] = static_cast<BP_FP_INT_TYPE>(limit - 1);
|
|
pHandle->m_maxEdges[axis] = limit;
|
|
}
|
|
|
|
// now sort the new edges to their correct position
|
|
sortMinDown(0, pHandle->m_minEdges[0], dispatcher, false);
|
|
sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher, false);
|
|
sortMinDown(1, pHandle->m_minEdges[1], dispatcher, false);
|
|
sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher, false);
|
|
sortMinDown(2, pHandle->m_minEdges[2], dispatcher, true);
|
|
sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher, true);
|
|
|
|
return handle;
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher)
|
|
{
|
|
Handle* pHandle = getHandle(handle);
|
|
|
|
//explicitly remove the pairs containing the proxy
|
|
//we could do it also in the sortMinUp (passing true)
|
|
///@todo: compare performance
|
|
if (!m_pairCache->hasDeferredRemoval())
|
|
{
|
|
m_pairCache->removeOverlappingPairsContainingProxy(pHandle, dispatcher);
|
|
}
|
|
|
|
// compute current limit of edge arrays
|
|
int limit = static_cast<int>(m_numHandles * 2);
|
|
|
|
int axis;
|
|
|
|
for (axis = 0; axis < 3; axis++)
|
|
{
|
|
m_pHandles[0].m_maxEdges[axis] -= 2;
|
|
}
|
|
|
|
// remove the edges by sorting them up to the end of the list
|
|
for (axis = 0; axis < 3; axis++)
|
|
{
|
|
Edge* pEdges = m_pEdges[axis];
|
|
BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
|
|
pEdges[max].m_pos = m_handleSentinel;
|
|
|
|
sortMaxUp(axis, max, dispatcher, false);
|
|
|
|
BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
|
|
pEdges[i].m_pos = m_handleSentinel;
|
|
|
|
sortMinUp(axis, i, dispatcher, false);
|
|
|
|
pEdges[limit - 1].m_handle = 0;
|
|
pEdges[limit - 1].m_pos = m_handleSentinel;
|
|
|
|
#ifdef DEBUG_BROADPHASE
|
|
debugPrintAxis(axis, false);
|
|
#endif //DEBUG_BROADPHASE
|
|
}
|
|
|
|
// free the handle
|
|
freeHandle(handle);
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* /*dispatcher*/)
|
|
{
|
|
if (m_numHandles == 0)
|
|
{
|
|
m_firstFreeHandle = 1;
|
|
{
|
|
for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
|
|
m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
|
|
m_pHandles[m_maxHandles - 1].SetNextFree(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//#include <stdio.h>
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
|
|
{
|
|
if (m_pairCache->hasDeferredRemoval())
|
|
{
|
|
btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
|
|
|
|
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
|
|
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
|
|
|
|
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
|
|
m_invalidPair = 0;
|
|
|
|
int i;
|
|
|
|
btBroadphasePair previousPair;
|
|
previousPair.m_pProxy0 = 0;
|
|
previousPair.m_pProxy1 = 0;
|
|
previousPair.m_algorithm = 0;
|
|
|
|
for (i = 0; i < overlappingPairArray.size(); i++)
|
|
{
|
|
btBroadphasePair& pair = overlappingPairArray[i];
|
|
|
|
bool isDuplicate = (pair == previousPair);
|
|
|
|
previousPair = pair;
|
|
|
|
bool needsRemoval = false;
|
|
|
|
if (!isDuplicate)
|
|
{
|
|
///important to use an AABB test that is consistent with the broadphase
|
|
bool hasOverlap = testAabbOverlap(pair.m_pProxy0, pair.m_pProxy1);
|
|
|
|
if (hasOverlap)
|
|
{
|
|
needsRemoval = false; //callback->processOverlap(pair);
|
|
}
|
|
else
|
|
{
|
|
needsRemoval = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//remove duplicate
|
|
needsRemoval = true;
|
|
//should have no algorithm
|
|
btAssert(!pair.m_algorithm);
|
|
}
|
|
|
|
if (needsRemoval)
|
|
{
|
|
m_pairCache->cleanOverlappingPair(pair, dispatcher);
|
|
|
|
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
|
|
// m_overlappingPairArray.pop_back();
|
|
pair.m_pProxy0 = 0;
|
|
pair.m_pProxy1 = 0;
|
|
m_invalidPair++;
|
|
}
|
|
}
|
|
|
|
///if you don't like to skip the invalid pairs in the array, execute following code:
|
|
#define CLEAN_INVALID_PAIRS 1
|
|
#ifdef CLEAN_INVALID_PAIRS
|
|
|
|
//perform a sort, to sort 'invalid' pairs to the end
|
|
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
|
|
|
|
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
|
|
m_invalidPair = 0;
|
|
#endif //CLEAN_INVALID_PAIRS
|
|
|
|
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
|
|
}
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
|
|
{
|
|
const Handle* pHandleA = static_cast<Handle*>(proxy0);
|
|
const Handle* pHandleB = static_cast<Handle*>(proxy1);
|
|
|
|
//optimization 1: check the array index (memory address), instead of the m_pos
|
|
|
|
for (int axis = 0; axis < 3; axis++)
|
|
{
|
|
if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
|
|
pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1)
|
|
{
|
|
//optimization 1: check the array index (memory address), instead of the m_pos
|
|
|
|
if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
|
|
pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
|
|
pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
|
|
pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
|
|
{
|
|
// btAssert(bounds.IsFinite());
|
|
//btAssert(bounds.HasVolume());
|
|
|
|
Handle* pHandle = getHandle(handle);
|
|
|
|
// quantize the new bounds
|
|
BP_FP_INT_TYPE min[3], max[3];
|
|
quantize(min, aabbMin, 0);
|
|
quantize(max, aabbMax, 1);
|
|
|
|
// update changed edges
|
|
for (int axis = 0; axis < 3; axis++)
|
|
{
|
|
BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
|
|
BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
|
|
|
|
int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
|
|
int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
|
|
|
|
m_pEdges[axis][emin].m_pos = min[axis];
|
|
m_pEdges[axis][emax].m_pos = max[axis];
|
|
|
|
// expand (only adds overlaps)
|
|
if (dmin < 0)
|
|
sortMinDown(axis, emin, dispatcher, true);
|
|
|
|
if (dmax > 0)
|
|
sortMaxUp(axis, emax, dispatcher, true);
|
|
|
|
// shrink (only removes overlaps)
|
|
if (dmin > 0)
|
|
sortMinUp(axis, emin, dispatcher, true);
|
|
|
|
if (dmax < 0)
|
|
sortMaxDown(axis, emax, dispatcher, true);
|
|
|
|
#ifdef DEBUG_BROADPHASE
|
|
debugPrintAxis(axis);
|
|
#endif //DEBUG_BROADPHASE
|
|
}
|
|
}
|
|
|
|
// sorting a min edge downwards can only ever *add* overlaps
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
|
|
{
|
|
Edge* pEdge = m_pEdges[axis] + edge;
|
|
Edge* pPrev = pEdge - 1;
|
|
Handle* pHandleEdge = getHandle(pEdge->m_handle);
|
|
|
|
while (pEdge->m_pos < pPrev->m_pos)
|
|
{
|
|
Handle* pHandlePrev = getHandle(pPrev->m_handle);
|
|
|
|
if (pPrev->IsMax())
|
|
{
|
|
// if previous edge is a maximum check the bounds and add an overlap if necessary
|
|
const int axis1 = (1 << axis) & 3;
|
|
const int axis2 = (1 << axis1) & 3;
|
|
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev, axis1, axis2))
|
|
{
|
|
m_pairCache->addOverlappingPair(pHandleEdge, pHandlePrev);
|
|
if (m_userPairCallback)
|
|
m_userPairCallback->addOverlappingPair(pHandleEdge, pHandlePrev);
|
|
|
|
//AddOverlap(pEdge->m_handle, pPrev->m_handle);
|
|
}
|
|
|
|
// update edge reference in other handle
|
|
pHandlePrev->m_maxEdges[axis]++;
|
|
}
|
|
else
|
|
pHandlePrev->m_minEdges[axis]++;
|
|
|
|
pHandleEdge->m_minEdges[axis]--;
|
|
|
|
// swap the edges
|
|
Edge swap = *pEdge;
|
|
*pEdge = *pPrev;
|
|
*pPrev = swap;
|
|
|
|
// decrement
|
|
pEdge--;
|
|
pPrev--;
|
|
}
|
|
|
|
#ifdef DEBUG_BROADPHASE
|
|
debugPrintAxis(axis);
|
|
#endif //DEBUG_BROADPHASE
|
|
}
|
|
|
|
// sorting a min edge upwards can only ever *remove* overlaps
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
|
|
{
|
|
Edge* pEdge = m_pEdges[axis] + edge;
|
|
Edge* pNext = pEdge + 1;
|
|
Handle* pHandleEdge = getHandle(pEdge->m_handle);
|
|
|
|
while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
|
|
{
|
|
Handle* pHandleNext = getHandle(pNext->m_handle);
|
|
|
|
if (pNext->IsMax())
|
|
{
|
|
Handle* handle0 = getHandle(pEdge->m_handle);
|
|
Handle* handle1 = getHandle(pNext->m_handle);
|
|
const int axis1 = (1 << axis) & 3;
|
|
const int axis2 = (1 << axis1) & 3;
|
|
|
|
// if next edge is maximum remove any overlap between the two handles
|
|
if (updateOverlaps
|
|
#ifdef USE_OVERLAP_TEST_ON_REMOVES
|
|
&& testOverlap2D(handle0, handle1, axis1, axis2)
|
|
#endif //USE_OVERLAP_TEST_ON_REMOVES
|
|
)
|
|
{
|
|
m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
|
|
if (m_userPairCallback)
|
|
m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
|
|
}
|
|
|
|
// update edge reference in other handle
|
|
pHandleNext->m_maxEdges[axis]--;
|
|
}
|
|
else
|
|
pHandleNext->m_minEdges[axis]--;
|
|
|
|
pHandleEdge->m_minEdges[axis]++;
|
|
|
|
// swap the edges
|
|
Edge swap = *pEdge;
|
|
*pEdge = *pNext;
|
|
*pNext = swap;
|
|
|
|
// increment
|
|
pEdge++;
|
|
pNext++;
|
|
}
|
|
}
|
|
|
|
// sorting a max edge downwards can only ever *remove* overlaps
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
|
|
{
|
|
Edge* pEdge = m_pEdges[axis] + edge;
|
|
Edge* pPrev = pEdge - 1;
|
|
Handle* pHandleEdge = getHandle(pEdge->m_handle);
|
|
|
|
while (pEdge->m_pos < pPrev->m_pos)
|
|
{
|
|
Handle* pHandlePrev = getHandle(pPrev->m_handle);
|
|
|
|
if (!pPrev->IsMax())
|
|
{
|
|
// if previous edge was a minimum remove any overlap between the two handles
|
|
Handle* handle0 = getHandle(pEdge->m_handle);
|
|
Handle* handle1 = getHandle(pPrev->m_handle);
|
|
const int axis1 = (1 << axis) & 3;
|
|
const int axis2 = (1 << axis1) & 3;
|
|
|
|
if (updateOverlaps
|
|
#ifdef USE_OVERLAP_TEST_ON_REMOVES
|
|
&& testOverlap2D(handle0, handle1, axis1, axis2)
|
|
#endif //USE_OVERLAP_TEST_ON_REMOVES
|
|
)
|
|
{
|
|
//this is done during the overlappingpairarray iteration/narrowphase collision
|
|
|
|
m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
|
|
if (m_userPairCallback)
|
|
m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
|
|
}
|
|
|
|
// update edge reference in other handle
|
|
pHandlePrev->m_minEdges[axis]++;
|
|
;
|
|
}
|
|
else
|
|
pHandlePrev->m_maxEdges[axis]++;
|
|
|
|
pHandleEdge->m_maxEdges[axis]--;
|
|
|
|
// swap the edges
|
|
Edge swap = *pEdge;
|
|
*pEdge = *pPrev;
|
|
*pPrev = swap;
|
|
|
|
// decrement
|
|
pEdge--;
|
|
pPrev--;
|
|
}
|
|
|
|
#ifdef DEBUG_BROADPHASE
|
|
debugPrintAxis(axis);
|
|
#endif //DEBUG_BROADPHASE
|
|
}
|
|
|
|
// sorting a max edge upwards can only ever *add* overlaps
|
|
template <typename BP_FP_INT_TYPE>
|
|
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
|
|
{
|
|
Edge* pEdge = m_pEdges[axis] + edge;
|
|
Edge* pNext = pEdge + 1;
|
|
Handle* pHandleEdge = getHandle(pEdge->m_handle);
|
|
|
|
while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
|
|
{
|
|
Handle* pHandleNext = getHandle(pNext->m_handle);
|
|
|
|
const int axis1 = (1 << axis) & 3;
|
|
const int axis2 = (1 << axis1) & 3;
|
|
|
|
if (!pNext->IsMax())
|
|
{
|
|
// if next edge is a minimum check the bounds and add an overlap if necessary
|
|
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext, axis1, axis2))
|
|
{
|
|
Handle* handle0 = getHandle(pEdge->m_handle);
|
|
Handle* handle1 = getHandle(pNext->m_handle);
|
|
m_pairCache->addOverlappingPair(handle0, handle1);
|
|
if (m_userPairCallback)
|
|
m_userPairCallback->addOverlappingPair(handle0, handle1);
|
|
}
|
|
|
|
// update edge reference in other handle
|
|
pHandleNext->m_minEdges[axis]--;
|
|
}
|
|
else
|
|
pHandleNext->m_maxEdges[axis]--;
|
|
|
|
pHandleEdge->m_maxEdges[axis]++;
|
|
|
|
// swap the edges
|
|
Edge swap = *pEdge;
|
|
*pEdge = *pNext;
|
|
*pNext = swap;
|
|
|
|
// increment
|
|
pEdge++;
|
|
pNext++;
|
|
}
|
|
}
|
|
|
|
#endif
|