d1da2c2995
shows the list of errors that happened during running the game, traces can be analyzed
118 lines
4 KiB
C++
118 lines
4 KiB
C++
/*************************************************************************/
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/* script_debugger_remote.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_DEBUGGER_REMOTE_H
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#define SCRIPT_DEBUGGER_REMOTE_H
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#include "script_language.h"
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#include "io/stream_peer_tcp.h"
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#include "io/packet_peer.h"
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#include "list.h"
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class ScriptDebuggerRemote : public ScriptDebugger {
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struct Message {
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String message;
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Array data;
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};
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Ref<StreamPeerTCP> tcp_client;
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Ref<PacketPeerStream> packet_peer_stream;
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uint64_t last_perf_time;
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Object *performance;
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bool requested_quit;
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Mutex *mutex;
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struct OutputError {
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int hr;
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int min;
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int sec;
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int msec;
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String source_file;
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String source_func;
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int source_line;
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String error;
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String error_descr;
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bool warning;
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Array callstack;
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};
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List<String> output_strings;
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List<Message> messages;
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List<OutputError> errors;
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int max_cps;
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int char_count;
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uint64_t last_msec;
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uint64_t msec_count;
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bool locking; //hack to avoid a deadloop
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static void _print_handler(void *p_this,const String& p_string);
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PrintHandlerList phl;
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void _get_output();
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void _poll_events();
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uint32_t poll_every;
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bool _parse_live_edit(const Array &p_command);
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RequestSceneTreeMessageFunc request_scene_tree;
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void *request_scene_tree_ud;
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LiveEditFuncs *live_edit_funcs;
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ErrorHandlerList eh;
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static void _err_handler(void*,const char*,const char*,int p_line,const char *, const char *,ErrorHandlerType p_type);
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public:
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Error connect_to_host(const String& p_host,uint16_t p_port);
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virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true);
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virtual void idle_poll();
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virtual void line_poll();
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virtual bool is_remote() const { return true; }
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virtual void request_quit();
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virtual void send_message(const String& p_message, const Array& p_args);
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virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
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virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs);
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ScriptDebuggerRemote();
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~ScriptDebuggerRemote();
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};
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#endif // SCRIPT_DEBUGGER_REMOTE_H
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