cb0b2aefc3
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
10 lines
254 B
Groovy
10 lines
254 B
Groovy
// Configure the root project.
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rootProject.name = "Godot"
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include ':app'
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include ':lib'
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include ':nativeSrcsConfigs'
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include ':editor'
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include ':assetPacks:installTime'
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project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
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