Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
.github Add MSVC problem matcher to CI 2022-12-12 13:53:03 +08:00
core SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
doc Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x 2022-12-12 12:27:56 +01:00
drivers SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
editor Merge pull request #69526 from m4gr3d/polish_navigation_controls_opacity_3x 2022-12-05 11:33:43 +01:00
main [Web] Add PS3 gamepad mapping for FF+Linux. 2022-12-12 14:15:06 +01:00
misc SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
modules SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
platform SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
scene Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline 2022-12-12 13:40:14 +01:00
servers Fix typo bug in heightmap shape 2022-12-12 14:00:37 +08:00
thirdparty Update miniupnpc to 2.2.4 2022-12-12 14:15:06 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Fix libtheora source code being mistakenly .gitignored 2022-12-12 13:57:58 +08:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
CHANGELOG.md Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 2022-09-07 09:54:15 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Update miniupnpc to 2.2.4 2022-12-12 14:15:06 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2022-11-03 01:25:27 -07:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate TODOs