virtualx-engine/platform/iphone
Rémi Verschelde b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
..
api
export
plugin
app_delegate.h
app_delegate.mm
detect.py SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-12 14:49:21 +01:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm
godot_view.h
godot_view.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
native_video_view.h
native_video_view.m
os_iphone.h
os_iphone.mm
platform_config.h
power_iphone.cpp
power_iphone.h
SCsub
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm