35ec0e9be7
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API.
240 lines
7.5 KiB
Text
240 lines
7.5 KiB
Text
/*************************************************************************/
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/* view_controller.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "view_controller.h"
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#include "core/config/project_settings.h"
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#include "display_server_iphone.h"
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#import "godot_view.h"
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#import "godot_view_renderer.h"
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#import "keyboard_input_view.h"
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#include "os_iphone.h"
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#import <AVFoundation/AVFoundation.h>
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#import <GameController/GameController.h>
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@interface ViewController () <GodotViewDelegate>
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
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@property(strong, nonatomic) UIView *godotLoadingOverlay;
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@end
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@implementation ViewController
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- (GodotView *)godotView {
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return (GodotView *)self.view;
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}
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- (void)loadView {
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GodotView *view = [[GodotView alloc] init];
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GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
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self.renderer = renderer;
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self.view = view;
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view.renderer = self.renderer;
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view.delegate = self;
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (instancetype)initWithCoder:(NSCoder *)coder {
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self = [super initWithCoder:coder];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (void)godot_commonInit {
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// Initialize view controller values.
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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printf("*********** did receive memory warning!\n");
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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[self observeKeyboard];
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[self displayLoadingOverlay];
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if (@available(iOS 11.0, *)) {
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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}
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}
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- (void)observeKeyboard {
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printf("******** setting up keyboard input view\n");
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self.keyboardView = [GodotKeyboardInputView new];
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[self.view addSubview:self.keyboardView];
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printf("******** adding observer for keyboard show/hide\n");
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardOnScreen:)
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name:UIKeyboardDidShowNotification
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object:nil];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardHidden:)
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name:UIKeyboardDidHideNotification
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object:nil];
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}
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- (void)displayLoadingOverlay {
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NSBundle *bundle = [NSBundle mainBundle];
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NSString *storyboardName = @"Launch Screen";
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if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
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return;
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}
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UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
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UIViewController *controller = [launchStoryboard instantiateInitialViewController];
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self.godotLoadingOverlay = controller.view;
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self.godotLoadingOverlay.frame = self.view.bounds;
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self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
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[self.view addSubview:self.godotLoadingOverlay];
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}
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- (BOOL)godotViewFinishedSetup:(GodotView *)view {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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return YES;
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}
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- (void)dealloc {
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self.keyboardView = nil;
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self.renderer = nil;
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if (self.godotLoadingOverlay) {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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}
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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// MARK: Orientation
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
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return UIRectEdgeAll;
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}
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- (BOOL)shouldAutorotate {
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if (!DisplayServerIPhone::get_singleton()) {
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return NO;
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}
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switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_SENSOR:
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
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return NO;
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}
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}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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if (!DisplayServerIPhone::get_singleton()) {
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return UIInterfaceOrientationMaskAll;
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}
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switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeRight;
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case DisplayServer::SCREEN_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeLeft;
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}
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};
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
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return YES;
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} else {
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return NO;
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}
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}
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// MARK: Keyboard
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- (void)keyboardOnScreen:(NSNotification *)notification {
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NSDictionary *info = notification.userInfo;
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NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
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CGRect rawFrame = [value CGRectValue];
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CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
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}
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}
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- (void)keyboardHidden:(NSNotification *)notification {
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
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}
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}
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@end
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