virtualx-engine/platform
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
..
android Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
javascript Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
osx Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
server Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
uwp Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
windows Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
x11 Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00