virtualx-engine/editor/plugins/editor_context_menu_plugin.h

70 lines
3.2 KiB
C++

/**************************************************************************/
/* editor_context_menu_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_CONTEXT_MENU_PLUGIN_H
#define EDITOR_CONTEXT_MENU_PLUGIN_H
#include "core/object/gdvirtual.gen.inc"
#include "core/object/ref_counted.h"
class Texture2D;
class Shortcut;
class EditorContextMenuPlugin : public RefCounted {
GDCLASS(EditorContextMenuPlugin, RefCounted);
public:
int start_idx;
inline static constexpr int MAX_ITEMS = 100;
struct ContextMenuItem {
int idx = 0;
String item_name;
Callable callable;
Ref<Texture2D> icon;
Ref<Shortcut> shortcut;
};
HashMap<String, ContextMenuItem> context_menu_items;
HashMap<Ref<Shortcut>, Callable> context_menu_shortcuts;
protected:
static void _bind_methods();
GDVIRTUAL1(_popup_menu, Vector<String>);
public:
virtual void add_options(const Vector<String> &p_paths);
void add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable);
void add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut);
void clear_context_menu_items();
};
#endif // EDITOR_CONTEXT_MENU_PLUGIN_H