virtualx-engine/editor/plugins/baked_lightmap_editor_plugin.cpp
JFonS 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00

170 lines
6.7 KiB
C++

/*************************************************************************/
/* baked_lightmap_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "baked_lightmap_editor_plugin.h"
void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
BakedLightmap::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
err = lightmap->bake(lightmap, p_file);
} else {
err = lightmap->bake(lightmap->get_parent(), p_file);
}
bake_func_end();
switch (err) {
case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = lightmap->get_filename();
if (scene_path == String()) {
scene_path = lightmap->get_owner()->get_filename();
}
if (scene_path == String()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
break;
}
scene_path = scene_path.get_basename() + ".lmbake";
file_dialog->set_current_path(scene_path);
file_dialog->popup_centered_ratio();
} break;
case BakedLightmap::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
break;
case BakedLightmap::BAKE_ERROR_LIGHTMAP_SIZE:
EditorNode::get_singleton()->show_warning(TTR("Failed determining lightmap size. Maximum lightmap size too small?"));
break;
case BakedLightmap::BAKE_ERROR_INVALID_MESH:
EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are conatined within the [0.0,1.0] square region."));
break;
case BakedLightmap::BAKE_ERROR_NO_LIGHTMAPPER:
EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support, lightmaps can't be baked."));
break;
default: {
}
}
}
}
void BakedLightmapEditorPlugin::_bake() {
_bake_select_file("");
}
void BakedLightmapEditorPlugin::edit(Object *p_object) {
BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
if (!s)
return;
lightmap = s;
}
bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("BakedLightmap");
}
void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
bake->hide();
}
}
EditorProgress *BakedLightmapEditorPlugin::tmp_progress = NULL;
EditorProgress *BakedLightmapEditorPlugin::tmp_subprogress = NULL;
bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh) {
if (!tmp_progress) {
tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, true));
ERR_FAIL_COND_V(tmp_progress == nullptr, false);
}
return tmp_progress->step(p_description, p_progress * 1000, p_force_refresh);
}
bool BakedLightmapEditorPlugin::bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh) {
if (!tmp_subprogress) {
tmp_subprogress = memnew(EditorProgress("bake_lightmaps_substep", "", 1000, true));
ERR_FAIL_COND_V(tmp_subprogress == nullptr, false);
}
return tmp_subprogress->step(p_description, p_progress * 1000, p_force_refresh);
}
void BakedLightmapEditorPlugin::bake_func_end() {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
if (tmp_subprogress != nullptr) {
memdelete(tmp_subprogress);
tmp_subprogress = nullptr;
}
}
void BakedLightmapEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
ClassDB::bind_method("_bake_select_file", &BakedLightmapEditorPlugin::_bake_select_file);
}
BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(ToolButton);
bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake Lightmaps"));
bake->hide();
bake->connect("pressed", this, "_bake");
file_dialog = memnew(EditorFileDialog);
file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
file_dialog->add_filter("*.lmbake ; LightMap Bake");
file_dialog->set_title(TTR("Select lightmap bake file:"));
file_dialog->connect("file_selected", this, "_bake_select_file");
bake->add_child(file_dialog);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
lightmap = NULL;
BakedLightmap::bake_step_function = bake_func_step;
BakedLightmap::bake_substep_function = bake_func_substep;
}
BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
}