b1356a3590
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
147 lines
4.1 KiB
C#
147 lines
4.1 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Godot
|
|
{
|
|
public partial class NodePath : IDisposable
|
|
{
|
|
private bool disposed = false;
|
|
|
|
internal IntPtr ptr;
|
|
|
|
internal static IntPtr GetPtr(NodePath instance)
|
|
{
|
|
return instance == null ? IntPtr.Zero : instance.ptr;
|
|
}
|
|
|
|
~NodePath()
|
|
{
|
|
Dispose(false);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposed)
|
|
return;
|
|
|
|
if (ptr != IntPtr.Zero)
|
|
{
|
|
godot_icall_NodePath_Dtor(ptr);
|
|
ptr = IntPtr.Zero;
|
|
}
|
|
|
|
disposed = true;
|
|
}
|
|
|
|
internal NodePath(IntPtr ptr)
|
|
{
|
|
this.ptr = ptr;
|
|
}
|
|
|
|
public IntPtr NativeInstance
|
|
{
|
|
get { return ptr; }
|
|
}
|
|
|
|
public NodePath() : this(string.Empty) {}
|
|
|
|
public NodePath(string path)
|
|
{
|
|
this.ptr = godot_icall_NodePath_Ctor(path);
|
|
}
|
|
|
|
public static implicit operator NodePath(string from)
|
|
{
|
|
return new NodePath(from);
|
|
}
|
|
|
|
public static implicit operator string(NodePath from)
|
|
{
|
|
return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return (string)this;
|
|
}
|
|
|
|
public NodePath GetAsPropertyPath()
|
|
{
|
|
return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
|
|
}
|
|
|
|
public string GetConcatenatedSubnames()
|
|
{
|
|
return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
|
|
}
|
|
|
|
public string GetName(int idx)
|
|
{
|
|
return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
|
|
}
|
|
|
|
public int GetNameCount()
|
|
{
|
|
return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
|
|
}
|
|
|
|
public string GetSubname(int idx)
|
|
{
|
|
return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
|
|
}
|
|
|
|
public int GetSubnameCount()
|
|
{
|
|
return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
|
|
}
|
|
|
|
public bool IsAbsolute()
|
|
{
|
|
return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
|
|
}
|
|
|
|
public bool IsEmpty()
|
|
{
|
|
return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
|
|
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
|
|
}
|
|
}
|