virtualx-engine/editor/rename_dialog.cpp
Hugo Locurcio 218d124755
Display scene file extensions in the editor only if there's ambiguity
This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
2021-03-20 20:38:18 +01:00

651 lines
23 KiB
C++

/*************************************************************************/
/* rename_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rename_dialog.h"
#include "core/string/print_string.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
preview_node = nullptr;
set_title(TTR("Batch Rename"));
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
// -- Search/Replace Area
GridContainer *grd_main = memnew(GridContainer);
grd_main->set_columns(2);
grd_main->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(grd_main);
// ---- 1st & 2nd row
Label *lbl_search = memnew(Label);
lbl_search->set_text(TTR("Search:"));
lne_search = memnew(LineEdit);
lne_search->set_name("lne_search");
lne_search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_replace = memnew(Label);
lbl_replace->set_text(TTR("Replace:"));
lne_replace = memnew(LineEdit);
lne_replace->set_name("lne_replace");
lne_replace->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_main->add_child(lbl_search);
grd_main->add_child(lbl_replace);
grd_main->add_child(lne_search);
grd_main->add_child(lne_replace);
// ---- 3rd & 4th row
Label *lbl_prefix = memnew(Label);
lbl_prefix->set_text(TTR("Prefix:"));
lne_prefix = memnew(LineEdit);
lne_prefix->set_name("lne_prefix");
lne_prefix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_suffix = memnew(Label);
lbl_suffix->set_text(TTR("Suffix:"));
lne_suffix = memnew(LineEdit);
lne_suffix->set_name("lne_suffix");
lne_suffix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_main->add_child(lbl_prefix);
grd_main->add_child(lbl_suffix);
grd_main->add_child(lne_prefix);
grd_main->add_child(lne_suffix);
// -- Feature Tabs
cbut_regex = memnew(CheckButton);
cbut_regex->set_text(TTR("Use Regular Expressions"));
vbc->add_child(cbut_regex);
CheckButton *cbut_collapse_features = memnew(CheckButton);
cbut_collapse_features->set_text(TTR("Advanced Options"));
vbc->add_child(cbut_collapse_features);
tabc_features = memnew(TabContainer);
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
// ---- Tab Substitute
VBoxContainer *vbc_substitute = memnew(VBoxContainer);
vbc_substitute->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_substitute->set_name(TTR("Substitute"));
tabc_features->add_child(vbc_substitute);
cbut_substitute = memnew(CheckBox);
cbut_substitute->set_text(TTR("Substitute"));
vbc_substitute->add_child(cbut_substitute);
GridContainer *grd_substitute = memnew(GridContainer);
grd_substitute->set_columns(3);
vbc_substitute->add_child(grd_substitute);
// Name
but_insert_name = memnew(Button);
but_insert_name->set_text("NAME");
but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name."));
but_insert_name->set_focus_mode(Control::FOCUS_NONE);
but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${NAME}"));
but_insert_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_name);
// Parent
but_insert_parent = memnew(Button);
but_insert_parent->set_text("PARENT");
but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available."));
but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${PARENT}"));
but_insert_parent->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_parent);
// Type
but_insert_type = memnew(Button);
but_insert_type->set_text("TYPE");
but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type."));
but_insert_type->set_focus_mode(Control::FOCUS_NONE);
but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${TYPE}"));
but_insert_type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_type);
// Scene
but_insert_scene = memnew(Button);
but_insert_scene->set_text("SCENE");
but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name."));
but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${SCENE}"));
but_insert_scene->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_scene);
// Root
but_insert_root = memnew(Button);
but_insert_root->set_text("ROOT");
but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name."));
but_insert_root->set_focus_mode(Control::FOCUS_NONE);
but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${ROOT}"));
but_insert_root->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_root);
// Count
but_insert_count = memnew(Button);
but_insert_count->set_text("COUNTER");
but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options."));
but_insert_count->set_focus_mode(Control::FOCUS_NONE);
but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${COUNTER}"));
but_insert_count->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_count);
chk_per_level_counter = memnew(CheckBox);
chk_per_level_counter->set_text(TTR("Per-level Counter"));
chk_per_level_counter->set_tooltip(TTR("If set, the counter restarts for each group of child nodes."));
vbc_substitute->add_child(chk_per_level_counter);
HBoxContainer *hbc_count_options = memnew(HBoxContainer);
vbc_substitute->add_child(hbc_count_options);
Label *lbl_count_start = memnew(Label);
lbl_count_start->set_text(TTR("Start"));
lbl_count_start->set_tooltip(TTR("Initial value for the counter."));
hbc_count_options->add_child(lbl_count_start);
spn_count_start = memnew(SpinBox);
spn_count_start->set_tooltip(TTR("Initial value for the counter."));
spn_count_start->set_step(1);
spn_count_start->set_min(0);
hbc_count_options->add_child(spn_count_start);
Label *lbl_count_step = memnew(Label);
lbl_count_step->set_text(TTR("Step"));
lbl_count_step->set_tooltip(TTR("Amount by which counter is incremented for each node."));
hbc_count_options->add_child(lbl_count_step);
spn_count_step = memnew(SpinBox);
spn_count_step->set_tooltip(TTR("Amount by which counter is incremented for each node."));
spn_count_step->set_step(1);
hbc_count_options->add_child(spn_count_step);
Label *lbl_count_padding = memnew(Label);
lbl_count_padding->set_text(TTR("Padding"));
lbl_count_padding->set_tooltip(TTR("Minimum number of digits for the counter.\nMissing digits are padded with leading zeros."));
hbc_count_options->add_child(lbl_count_padding);
spn_count_padding = memnew(SpinBox);
spn_count_padding->set_tooltip(TTR("Minimum number of digits for the counter.\nMissing digits are padded with leading zeros."));
spn_count_padding->set_step(1);
hbc_count_options->add_child(spn_count_padding);
// ---- Tab Process
VBoxContainer *vbc_process = memnew(VBoxContainer);
vbc_process->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_process->set_name(TTR("Post-Process"));
tabc_features->add_child(vbc_process);
cbut_process = memnew(CheckBox);
cbut_process->set_text(TTR("Post-Process"));
vbc_process->add_child(cbut_process);
// ------ Style
HBoxContainer *hbc_style = memnew(HBoxContainer);
vbc_process->add_child(hbc_style);
Label *lbl_style = memnew(Label);
lbl_style->set_text(TTR("Style"));
hbc_style->add_child(lbl_style);
opt_style = memnew(OptionButton);
opt_style->add_item(TTR("Keep"));
opt_style->add_item(TTR("PascalCase to snake_case"));
opt_style->add_item(TTR("snake_case to PascalCase"));
hbc_style->add_child(opt_style);
// ------ Case
HBoxContainer *hbc_case = memnew(HBoxContainer);
vbc_process->add_child(hbc_case);
Label *lbl_case = memnew(Label);
lbl_case->set_text(TTR("Case"));
hbc_case->add_child(lbl_case);
opt_case = memnew(OptionButton);
opt_case->add_item(TTR("Keep"));
opt_case->add_item(TTR("To Lowercase"));
opt_case->add_item(TTR("To Uppercase"));
hbc_case->add_child(opt_case);
// -- Preview
HSeparator *sep_preview = memnew(HSeparator);
sep_preview->set_custom_minimum_size(Size2(10, 20));
vbc->add_child(sep_preview);
lbl_preview_title = memnew(Label);
vbc->add_child(lbl_preview_title);
lbl_preview = memnew(Label);
vbc->add_child(lbl_preview);
// ---- Dialog related
set_min_size(Size2(383, 0));
get_ok_button()->set_text(TTR("Rename"));
Button *but_reset = add_button(TTR("Reset"));
eh.errfunc = _error_handler;
eh.userdata = this;
// ---- Connections
cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
// Substitute Buttons
lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_replace->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_replace->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_prefix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_prefix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_suffix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_suffix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
// Preview
lne_prefix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_suffix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_search->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_replace->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
spn_count_start->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_step->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset));
reset();
_features_toggled(false);
}
void RenameDialog::_bind_methods() {
ClassDB::bind_method("rename", &RenameDialog::rename);
}
void RenameDialog::_update_substitute() {
LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner());
bool is_main_field = _is_main_field(focus_owner_line_edit);
but_insert_name->set_disabled(!is_main_field);
but_insert_parent->set_disabled(!is_main_field);
but_insert_type->set_disabled(!is_main_field);
but_insert_scene->set_disabled(!is_main_field);
but_insert_root->set_disabled(!is_main_field);
but_insert_count->set_disabled(!is_main_field);
// The focus mode seems to be reset when disabling/re-enabling
but_insert_name->set_focus_mode(Control::FOCUS_NONE);
but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
but_insert_type->set_focus_mode(Control::FOCUS_NONE);
but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
but_insert_root->set_focus_mode(Control::FOCUS_NONE);
but_insert_count->set_focus_mode(Control::FOCUS_NONE);
}
void RenameDialog::_post_popup() {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
preview_node = nullptr;
Array selected_node_list = editor_selection->get_selected_nodes();
ERR_FAIL_COND(selected_node_list.size() == 0);
preview_node = selected_node_list[0];
_update_preview();
_update_substitute();
}
void RenameDialog::_update_preview_int(int new_value) {
_update_preview();
}
void RenameDialog::_update_preview(String new_text) {
if (lock_preview_update || preview_node == nullptr) {
return;
}
has_errors = false;
add_error_handler(&eh);
String new_name = _apply_rename(preview_node, spn_count_start->get_value());
if (!has_errors) {
lbl_preview_title->set_text(TTR("Preview:"));
lbl_preview->set_text(new_name);
if (new_name == preview_node->get_name()) {
// New name is identical to the old one. Don't color it as much to avoid distracting the user.
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("default_color", "RichTextLabel");
lbl_preview->add_theme_color_override("font_color", accent_color.lerp(text_color, 0.5));
} else {
lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor"));
}
}
remove_error_handler(&eh);
}
String RenameDialog::_apply_rename(const Node *node, int count) {
String search = lne_search->get_text();
String replace = lne_replace->get_text();
String prefix = lne_prefix->get_text();
String suffix = lne_suffix->get_text();
String new_name = node->get_name();
if (cbut_substitute->is_pressed()) {
search = _substitute(search, node, count);
replace = _substitute(replace, node, count);
prefix = _substitute(prefix, node, count);
suffix = _substitute(suffix, node, count);
}
if (cbut_regex->is_pressed()) {
new_name = _regex(search, new_name, replace);
} else {
new_name = new_name.replace(search, replace);
}
new_name = prefix + new_name + suffix;
if (cbut_process->is_pressed()) {
new_name = _postprocess(new_name);
}
return new_name;
}
String RenameDialog::_substitute(const String &subject, const Node *node, int count) {
String result = subject.replace("${COUNTER}", vformat("%0" + itos(spn_count_padding->get_value()) + "d", count));
if (node) {
result = result.replace("${NAME}", node->get_name());
result = result.replace("${TYPE}", node->get_class());
}
int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene();
// Always request the scene title with the extension stripped.
// Otherwise, the result could vary depending on whether a scene with the same name
// (but different extension) is currently open.
result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true));
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
if (root_node) {
result = result.replace("${ROOT}", root_node->get_name());
}
if (node) {
Node *parent_node = node->get_parent();
if (parent_node) {
if (node == root_node) {
// Can not substitute parent of root.
result = result.replace("${PARENT}", "");
} else {
result = result.replace("${PARENT}", parent_node->get_name());
}
}
}
return result;
}
void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) {
RenameDialog *self = (RenameDialog *)p_self;
String source_file(p_file);
// Only show first error that is related to "regex"
if (self->has_errors || source_file.find("regex") < 0) {
return;
}
String err_str;
if (p_errorexp && p_errorexp[0]) {
err_str = p_errorexp;
} else {
err_str = p_error;
}
self->has_errors = true;
self->lbl_preview_title->set_text(TTR("Regular Expression Error:"));
self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
}
String RenameDialog::_regex(const String &pattern, const String &subject, const String &replacement) {
RegEx regex(pattern);
return regex.sub(subject, replacement, true);
}
String RenameDialog::_postprocess(const String &subject) {
int style_id = opt_style->get_selected();
String result = subject;
if (style_id == 1) {
// PascalCase to snake_case
result = result.camelcase_to_underscore(true);
result = _regex("_+", result, "_");
} else if (style_id == 2) {
// snake_case to PascalCase
RegEx pattern("_+(.?)");
Array matches = pattern.search_all(result);
// The name `_` would become empty; ignore it.
if (matches.size() && result != "_") {
String buffer;
int start = 0;
int end = 0;
for (int i = 0; i < matches.size(); ++i) {
start = ((Ref<RegExMatch>)matches[i])->get_start(1);
buffer += result.substr(end, start - end - 1);
buffer += result.substr(start, 1).to_upper();
end = start + 1;
}
buffer += result.substr(end, result.size() - (end + 1));
result = buffer.replace("_", "").capitalize();
}
}
int case_id = opt_case->get_selected();
if (case_id == 1) {
// To Lowercase
result = result.to_lower();
} else if (case_id == 2) {
// To Upercase
result = result.to_upper();
}
return result;
}
void RenameDialog::_iterate_scene(const Node *node, const Array &selection, int *counter) {
if (!node) {
return;
}
if (selection.has(node)) {
String new_name = _apply_rename(node, *counter);
if (node->get_name() != new_name) {
Pair<NodePath, String> rename_item;
rename_item.first = node->get_path();
rename_item.second = new_name;
to_rename.push_back(rename_item);
}
*counter += spn_count_step->get_value();
}
int *cur_counter = counter;
int level_counter = spn_count_start->get_value();
if (chk_per_level_counter->is_pressed()) {
cur_counter = &level_counter;
}
for (int i = 0; i < node->get_child_count(); ++i) {
_iterate_scene(node->get_child(i), selection, cur_counter);
}
}
void RenameDialog::rename() {
// Editor selection is not ordered via scene tree. Instead iterate
// over scene tree until all selected nodes are found in order.
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
Array selected_node_list = editor_selection->get_selected_nodes();
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
global_count = spn_count_start->get_value();
to_rename.clear();
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
if (undo_redo && !to_rename.is_empty()) {
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.
for (int i = to_rename.size() - 1; i >= 0; --i) {
Node *n = root_node->get_node(to_rename[i].first);
const String &new_name = to_rename[i].second;
if (!n) {
ERR_PRINT("Skipping missing node: " + to_rename[i].first.get_concatenated_subnames());
continue;
}
scene_tree_editor->emit_signal("node_prerename", n, new_name);
undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
}
undo_redo->commit_action();
}
}
void RenameDialog::reset() {
lock_preview_update = true;
lne_prefix->clear();
lne_suffix->clear();
lne_search->clear();
lne_replace->clear();
cbut_substitute->set_pressed(false);
cbut_regex->set_pressed(false);
cbut_process->set_pressed(false);
chk_per_level_counter->set_pressed(true);
spn_count_start->set_value(1);
spn_count_step->set_value(1);
spn_count_padding->set_value(1);
opt_style->select(0);
opt_case->select(0);
lock_preview_update = false;
_update_preview();
}
bool RenameDialog::_is_main_field(LineEdit *line_edit) {
return line_edit &&
(line_edit == lne_search || line_edit == lne_replace || line_edit == lne_prefix || line_edit == lne_suffix);
}
void RenameDialog::_insert_text(String text) {
LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner());
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
focus_owner->append_at_cursor(text);
_update_preview();
}
}
void RenameDialog::_features_toggled(bool pressed) {
if (pressed) {
tabc_features->show();
} else {
tabc_features->hide();
}
// Adjust to minimum size in y
Size2i size = get_size();
size.y = 0;
set_size(size);
}