b16c309f82
Happy new year to the wonderful Godot community!
124 lines
5.2 KiB
C++
124 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* multiplayer_peer_gdnative.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "multiplayer_peer_gdnative.h"
|
|
|
|
MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
|
|
interface = NULL;
|
|
}
|
|
|
|
MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
|
|
}
|
|
|
|
void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
|
|
interface = p_interface;
|
|
}
|
|
|
|
Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
|
|
ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
|
|
return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
|
|
}
|
|
|
|
Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
|
|
ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
|
|
return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
|
|
}
|
|
|
|
int MultiplayerPeerGDNative::get_max_packet_size() const {
|
|
ERR_FAIL_COND_V(interface == NULL, 0);
|
|
return interface->get_max_packet_size(interface->data);
|
|
}
|
|
|
|
int MultiplayerPeerGDNative::get_available_packet_count() const {
|
|
ERR_FAIL_COND_V(interface == NULL, 0);
|
|
return interface->get_available_packet_count(interface->data);
|
|
}
|
|
|
|
/* NetworkedMultiplayerPeer */
|
|
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
|
|
ERR_FAIL_COND(interface == NULL);
|
|
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
|
|
}
|
|
|
|
NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
|
|
ERR_FAIL_COND_V(interface == NULL, TRANSFER_MODE_UNRELIABLE);
|
|
return (TransferMode)interface->get_transfer_mode(interface->data);
|
|
}
|
|
|
|
void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
|
|
ERR_FAIL_COND(interface == NULL);
|
|
interface->set_target_peer(interface->data, p_peer_id);
|
|
}
|
|
|
|
int MultiplayerPeerGDNative::get_packet_peer() const {
|
|
ERR_FAIL_COND_V(interface == NULL, 0);
|
|
return interface->get_packet_peer(interface->data);
|
|
}
|
|
|
|
bool MultiplayerPeerGDNative::is_server() const {
|
|
ERR_FAIL_COND_V(interface == NULL, false);
|
|
return interface->is_server(interface->data);
|
|
}
|
|
|
|
void MultiplayerPeerGDNative::poll() {
|
|
ERR_FAIL_COND(interface == NULL);
|
|
interface->poll(interface->data);
|
|
}
|
|
|
|
int MultiplayerPeerGDNative::get_unique_id() const {
|
|
ERR_FAIL_COND_V(interface == NULL, 0);
|
|
return interface->get_unique_id(interface->data);
|
|
}
|
|
|
|
void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
|
|
ERR_FAIL_COND(interface == NULL);
|
|
interface->set_refuse_new_connections(interface->data, p_enable);
|
|
}
|
|
|
|
bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
|
|
ERR_FAIL_COND_V(interface == NULL, true);
|
|
return interface->is_refusing_new_connections(interface->data);
|
|
}
|
|
|
|
NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
|
|
ERR_FAIL_COND_V(interface == NULL, CONNECTION_DISCONNECTED);
|
|
return (ConnectionStatus)interface->get_connection_status(interface->data);
|
|
}
|
|
|
|
void MultiplayerPeerGDNative::_bind_methods() {
|
|
}
|
|
|
|
extern "C" {
|
|
|
|
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
|
|
|
|
((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
|
|
}
|
|
}
|