4f929a0fdf
recognize them.
70 lines
2.2 KiB
XML
70 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Node that represents collision shape data in 2D space.
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</brief_description>
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<description>
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<description>
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</description>
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</method>
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<method name="is_disabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_one_way_collision_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_disabled">
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<return type="void">
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</return>
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<argument index="0" name="disabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_one_way_collision">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Shape2D">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" brief="">
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A disabled collision shape has no effect in the world.
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" brief="">
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Sets whether this collision shape should only detect collision on one side (top or bottom).
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</member>
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<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" brief="">
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The actual shape owned by this collision shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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