Virtualx Game Engine. Forked from Godot 3.6
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Jamie Pate b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
.github
core Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
doc Merge pull request #94061 from bruvzg/menu_is_native 2024-07-08 11:48:33 +02:00
drivers Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview. 2024-07-08 12:52:20 -07:00
editor Merge pull request #94105 from KoBeWi/same_parent_new_problems 2024-07-09 00:03:32 +02:00
main Fix physics tick counter 2024-07-07 19:04:05 +02:00
misc Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
modules Merge pull request #94131 from dalexeev/gds-fix-mismatched-parser-autoloads 2024-07-09 16:47:32 +02:00
platform Merge pull request #94114 from bruvzg/ios_text_change 2024-07-09 16:47:23 +02:00
scene Merge pull request #94014 from markdibarry/parallax-snap 2024-07-09 16:47:17 +02:00
servers Merge pull request #93866 from Chaosus/shader_fix_global_func_set 2024-07-09 16:47:13 +02:00
tests Merge pull request #92806 from mihe/headless-input 2024-07-01 18:28:41 +02:00
thirdparty thorvg: Update to 0.14.1 2024-07-08 23:20:55 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #94117 from mhilbrunner/fix-94090-vsproj-scons-4.8 2024-07-09 16:47:29 +02:00
platform_methods.py
pyproject.toml
README.md
SConstruct SCons: Default optimize to auto, fixing target/dev_build inference for Web 2024-07-09 00:21:29 +02:00
scu_builders.py
version.py

Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

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Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

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There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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