virtualx-engine/core/config
Hugo Locurcio b191a7547c
Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
..
engine.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
engine.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
project_settings.cpp Rename the .shader file extension to .gdshader 2021-03-24 21:33:44 +01:00
project_settings.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00