.. |
animated_sprite.cpp
|
Created new Engine singleton, and moved engine related OS functions to it.
|
2017-01-13 12:51:14 -03:00 |
animated_sprite.h
|
removed unnecesary modulate funtions, which were superseded by self_modulate
|
2017-01-08 12:31:14 -03:00 |
area_2d.cpp
|
Renamed most signals so they refer to:
|
2017-01-12 00:51:08 -03:00 |
area_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
back_buffer_copy.cpp
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
back_buffer_copy.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
camera_2d.cpp
|
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
2017-01-12 20:35:46 -03:00 |
camera_2d.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
canvas_item.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
canvas_item.h
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
canvas_modulate.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
canvas_modulate.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
collision_object_2d.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
collision_object_2d.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
collision_polygon_2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
collision_polygon_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
collision_shape_2d.cpp
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
collision_shape_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
joints_2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
joints_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
light_2d.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
light_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
light_occluder_2d.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
light_occluder_2d.h
|
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
2017-01-07 18:26:38 -03:00 |
navigation2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
navigation2d.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
navigation_polygon.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
navigation_polygon.h
|
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
2017-01-07 18:26:38 -03:00 |
node_2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
node_2d.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
parallax_background.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
parallax_background.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
parallax_layer.cpp
|
-Conversion of most properties to a simpler syntax, easier to use by script
|
2017-01-04 01:16:14 -03:00 |
parallax_layer.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
particles_2d.cpp
|
Renamed most signals so they refer to:
|
2017-01-12 00:51:08 -03:00 |
particles_2d.h
|
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
2017-01-07 18:26:38 -03:00 |
path_2d.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
path_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
path_texture.cpp
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
path_texture.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
physics_body_2d.cpp
|
Rename collision layer as suggested in #5696
|
2017-01-13 11:01:19 -03:00 |
physics_body_2d.h
|
Rename collision layer as suggested in #5696
|
2017-01-13 11:01:19 -03:00 |
polygon_2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
polygon_2d.h
|
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
2017-01-07 18:26:38 -03:00 |
position_2d.cpp
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
position_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
ray_cast_2d.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
ray_cast_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
remote_transform_2d.cpp
|
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
2017-01-12 20:35:46 -03:00 |
remote_transform_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
sample_player_2d.cpp
|
-Conversion of most properties to a simpler syntax, easier to use by script
|
2017-01-04 01:16:14 -03:00 |
sample_player_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
screen_button.cpp
|
New API for visibility in both CanvasItem and Spatial
|
2017-01-13 10:45:50 -03:00 |
screen_button.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
sound_player_2d.cpp
|
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
2017-01-12 20:35:46 -03:00 |
sound_player_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
sprite.cpp
|
Created new Engine singleton, and moved engine related OS functions to it.
|
2017-01-13 12:51:14 -03:00 |
sprite.h
|
removed unnecesary modulate funtions, which were superseded by self_modulate
|
2017-01-08 12:31:14 -03:00 |
tile_map.cpp
|
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
2017-01-12 20:35:46 -03:00 |
tile_map.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
visibility_notifier_2d.cpp
|
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
|
2017-01-12 20:35:46 -03:00 |
visibility_notifier_2d.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |
y_sort.cpp
|
-Conversion of most properties to a simpler syntax, easier to use by script
|
2017-01-04 01:16:14 -03:00 |
y_sort.h
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
2017-01-02 23:03:46 -03:00 |