virtualx-engine/drivers/gles2/shaders/SCsub
Hugo Locurcio cc823bc5b3
Remove unused built-in GLES2 shaders
These shaders were never compiled in the Godot binary, so the binary
size remains identical.
2021-10-15 17:41:31 +02:00

14 lines
410 B
Python

#!/usr/bin/env python
Import("env")
if "GLES2_GLSL" in env["BUILDERS"]:
env.GLES2_GLSL("copy.glsl")
env.GLES2_GLSL("canvas.glsl")
env.GLES2_GLSL("canvas_shadow.glsl")
env.GLES2_GLSL("scene.glsl")
env.GLES2_GLSL("cubemap_filter.glsl")
env.GLES2_GLSL("cube_to_dp.glsl")
env.GLES2_GLSL("effect_blur.glsl")
env.GLES2_GLSL("tonemap.glsl")
env.GLES2_GLSL("lens_distorted.glsl")