c74d65cec8
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
33 lines
665 B
GLSL
33 lines
665 B
GLSL
#[vertex]
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#version 450
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layout(location = 0) in highp vec3 vertex;
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layout(push_constant, binding = 0, std430) uniform Constants {
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mat4 projection;
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mat2x4 modelview;
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vec2 direction;
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vec2 pad;
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}
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constants;
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layout(location = 0) out highp float depth;
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void main() {
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highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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depth = dot(constants.direction, vtx.xy);
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gl_Position = constants.projection * vtx;
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}
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#[fragment]
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#version 450
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layout(location = 0) in highp float depth;
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layout(location = 0) out highp float distance_buf;
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void main() {
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distance_buf = depth;
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}
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