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animated_sprite.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animated_sprite.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area_2d.cpp
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-fix bug in cache for atlas import/export
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2014-03-13 22:57:24 -03:00 |
area_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera_2d.cpp
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-fix bug in cache for atlas import/export
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2014-03-13 22:57:24 -03:00 |
camera_2d.h
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Implemented Camera2D.Rotating property
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2014-02-10 13:55:12 +01:00 |
canvas_item.cpp
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-draw_primitive binding fix
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2014-05-25 14:25:05 -03:00 |
canvas_item.h
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
collision_object_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_object_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_polygon_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_polygon_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_shape_2d.cpp
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Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
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2014-03-15 14:03:51 +08:00 |
collision_shape_2d.h
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Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
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2014-03-15 14:03:51 +08:00 |
joints_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
joints_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d.cpp
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
node_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
node_2d_singleton.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d_singleton.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles_2d.cpp
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-fixed export templates not loading/exporting on Windows
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2014-02-13 18:03:28 -03:00 |
particles_2d.h
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-fixed export templates not loading/exporting on Windows
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2014-02-13 18:03:28 -03:00 |
path_2d.cpp
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_2d.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
physics_body_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
polygon_2d.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
polygon_2d.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
position_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_cast_2d.cpp
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
ray_cast_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
remote_transform_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
remote_transform_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_player_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
screen_button.cpp
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Fixed touchscreen was processing input in editor
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2014-07-13 08:48:02 +08:00 |
screen_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite.cpp
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
sprite.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
tile_map.cpp
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Bug Fixes
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2014-06-29 22:41:02 -03:00 |
tile_map.h
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Bug Fixes
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2014-06-29 22:41:02 -03:00 |
visibility_notifier_2d.cpp
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-fix bug in cache for atlas import/export
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2014-03-13 22:57:24 -03:00 |
visibility_notifier_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |