virtualx-engine/core/io/resource_loader.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

125 lines
5.9 KiB
C++

/*************************************************************************/
/* resource_loader.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_LOADER_H
#define RESOURCE_LOADER_H
#include "resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ResourceInteractiveLoader : public Reference {
OBJ_TYPE(ResourceInteractiveLoader,Reference);
protected:
static void _bind_methods();
public:
virtual void set_local_path(const String& p_local_path)=0;
virtual Ref<Resource> get_resource()=0;
virtual Error poll()=0;
virtual int get_stage() const=0;
virtual int get_stage_count() const=0;
virtual Error wait();
ResourceInteractiveLoader() {}
};
class ResourceFormatLoader {
public:
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
bool recognize(const String& p_extension) const;
virtual bool handles_type(const String& p_type) const=0;
virtual String get_resource_type(const String &p_path) const=0;
virtual void get_dependencies(const String& p_path,List<String> *p_dependencies,bool p_add_types=false);
virtual Error load_import_metadata(const String &p_path, Ref<ResourceImportMetadata>& r_var) const { return ERR_UNAVAILABLE; }
virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map) { return OK; }
virtual ~ResourceFormatLoader() {}
};
typedef void (*ResourceLoadErrorNotify)(void *p_ud,const String& p_text);
typedef void (*DependencyErrorNotify)(void *p_ud,const String& p_loading,const String& p_which,const String& p_type);
class ResourceLoader {
enum {
MAX_LOADERS=64
};
static ResourceFormatLoader *loader[MAX_LOADERS];
static int loader_count;
static bool timestamp_on_load;
static void* err_notify_ud;
static ResourceLoadErrorNotify err_notify;
static void* dep_err_notify_ud;
static DependencyErrorNotify dep_err_notify;
static bool abort_on_missing_resource;
static String find_complete_path(const String& p_path,const String& p_type);
public:
static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,const String& p_type_hint="",bool p_no_cache=false,Error *r_error=NULL);
static RES load(const String &p_path,const String& p_type_hint="",bool p_no_cache=false,Error *r_error=NULL);
static Ref<ResourceImportMetadata> load_import_metadata(const String &p_path);
static void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions);
static void add_resource_format_loader(ResourceFormatLoader *p_format_loader,bool p_at_front=false);
static String get_resource_type(const String &p_path);
static void get_dependencies(const String& p_path,List<String> *p_dependencies,bool p_add_types=false);
static Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
static String guess_full_filename(const String &p_path,const String& p_type);
static void set_timestamp_on_load(bool p_timestamp) { timestamp_on_load=p_timestamp; }
static void notify_load_error(const String& p_err) { if (err_notify) err_notify(err_notify_ud,p_err); }
static void set_error_notify_func(void* p_ud,ResourceLoadErrorNotify p_err_notify) { err_notify=p_err_notify; err_notify_ud=p_ud;}
static void notify_dependency_error(const String& p_path,const String& p_dependency,const String& p_type) { if (dep_err_notify) dep_err_notify(dep_err_notify_ud,p_path,p_dependency,p_type); }
static void set_dependency_error_notify_func(void* p_ud,DependencyErrorNotify p_err_notify) { dep_err_notify=p_err_notify; dep_err_notify_ud=p_ud;}
static void set_abort_on_missing_resources(bool p_abort) { abort_on_missing_resource=p_abort; }
static bool get_abort_on_missing_resources() { return abort_on_missing_resource; }
};
#endif