virtualx-engine/core/core_bind.h

719 lines
23 KiB
C++

/*************************************************************************/
/* core_bind.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
class _ResourceLoader : public Object {
GDCLASS(_ResourceLoader, Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
enum ThreadLoadStatus {
THREAD_LOAD_INVALID_RESOURCE,
THREAD_LOAD_IN_PROGRESS,
THREAD_LOAD_FAILED,
THREAD_LOAD_LOADED
};
enum CacheMode {
CACHE_MODE_IGNORE, //resource and subresources do not use path cache, no path is set into resource.
CACHE_MODE_REUSE, //resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available
CACHE_MODE_REPLACE, //resource and and subresource use path cache, but replace existing loaded resources when available with information from disk
};
static _ResourceLoader *get_singleton() { return singleton; }
Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false);
ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
RES load_threaded_get(const String &p_path);
RES load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
Vector<String> get_recognized_extensions_for_type(const String &p_type);
void set_abort_on_missing_resources(bool p_abort);
PackedStringArray get_dependencies(const String &p_path);
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
_ResourceLoader() { singleton = this; }
};
VARIANT_ENUM_CAST(_ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(_ResourceLoader::CacheMode);
class _ResourceSaver : public Object {
GDCLASS(_ResourceSaver, Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
Vector<String> get_recognized_extensions(const RES &p_resource);
_ResourceSaver() { singleton = this; }
};
VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
class MainLoop;
class _OS : public Object {
GDCLASS(_OS, Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum VideoDriver {
VIDEO_DRIVER_GLES2,
VIDEO_DRIVER_VULKAN,
};
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
// Start at 1 to follow Windows SYSTEMTIME structure
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
String get_executable_path() const;
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false);
int create_process(const String &p_path, const Vector<String> &p_arguments);
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_id() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
bool set_environment(const String &p_var, const String &p_value) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_model_name() const;
void dump_memory_to_file(const String &p_file);
void dump_resources_to_file(const String &p_file);
void print_resources_in_use(bool p_short = false);
void print_all_resources(const String &p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String> &p_types);
bool is_debug_build() const;
String get_unique_id() const;
String get_keycode_string(uint32_t p_code) const;
bool is_keycode_unicode(uint32_t p_unicode) const;
int find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
uint32_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool can_use_threads() const;
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
int get_processor_count() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir) const;
String get_user_data_dir() const;
String get_external_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
bool has_feature(const String &p_feature) const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
static _OS *get_singleton() { return singleton; }
_OS() { singleton = this; }
};
VARIANT_ENUM_CAST(_OS::VideoDriver);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::SystemDir);
class _Geometry2D : public Object {
GDCLASS(_Geometry2D, Object);
static _Geometry2D *singleton;
protected:
static void _bind_methods();
public:
static _Geometry2D *get_singleton();
Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
_Geometry2D() { singleton = this; }
};
VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(_Geometry2D::PolyEndType);
class _Geometry3D : public Object {
GDCLASS(_Geometry3D, Object);
static _Geometry3D *singleton;
protected:
static void _bind_methods();
public:
static _Geometry3D *get_singleton();
Vector<Plane> build_box_planes(const Vector3 &p_extents);
Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
_Geometry3D() { singleton = this; }
};
class _File : public RefCounted {
GDCLASS(_File, RefCounted);
FileAccess *f = nullptr;
bool big_endian = false;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ = 1,
WRITE = 2,
READ_WRITE = 3,
WRITE_READ = 7,
};
enum CompressionMode {
COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
COMPRESSION_ZSTD = Compression::MODE_ZSTD,
COMPRESSION_GZIP = Compression::MODE_GZIP
};
Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
void flush(); // Flush a file (write its buffer to disk).
void close(); // Close a file.
bool is_open() const; // True when file is open.
String get_path() const; // Returns the path for the current open file.
String get_path_absolute() const; // Returns the absolute path for the current open file.
void seek(int64_t p_position); // Seek to a given position.
void seek_end(int64_t p_position = 0); // Seek from the end of file.
uint64_t get_position() const; // Get position in the file.
uint64_t get_length() const; // Get size of the file.
bool eof_reached() const; // Reading passed EOF.
uint8_t get_8() const; // Get a byte.
uint16_t get_16() const; // Get 16 bits uint.
uint32_t get_32() const; // Get 32 bits uint.
uint64_t get_64() const; // Get 64 bits uint.
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var(bool p_allow_objects = false) const;
Vector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes.
String get_line() const;
Vector<String> get_csv_line(const String &p_delim = ",") const;
String get_as_text() const;
String get_md5(const String &p_path) const;
String get_sha256(const String &p_path) const;
/*
* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
* It's not about the current CPU type but file formats.
* This flag gets reset to `false` (little endian) on each open.
*/
void set_big_endian(bool p_big_endian);
bool is_big_endian();
Error get_error() const; // Get last error.
void store_8(uint8_t p_dest); // Store a byte.
void store_16(uint16_t p_dest); // Store 16 bits uint.
void store_32(uint32_t p_dest); // Store 32 bits uint.
void store_64(uint64_t p_dest); // Store 64 bits uint.
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String &p_string);
void store_line(const String &p_string);
void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
virtual void store_pascal_string(const String &p_string);
virtual String get_pascal_string();
void store_buffer(const Vector<uint8_t> &p_buffer); // Store an array of bytes.
void store_var(const Variant &p_var, bool p_full_objects = false);
bool file_exists(const String &p_name) const; // Return true if a file exists.
uint64_t get_modified_time(const String &p_file) const;
_File() {}
virtual ~_File();
};
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
class _Directory : public RefCounted {
GDCLASS(_Directory, RefCounted);
DirAccess *d;
bool dir_open = false;
protected:
static void _bind_methods();
public:
Error open(const String &p_path);
bool is_open() const;
Error list_dir_begin(bool p_show_navigational = false, bool p_show_hidden = false); // This starts dir listing.
String get_next();
bool current_is_dir() const;
void list_dir_end();
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
String get_current_dir(); // Return current dir location.
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
bool dir_exists(String p_dir);
uint64_t get_space_left();
Error copy(String p_from, String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
private:
bool _list_skip_navigational = false;
bool _list_skip_hidden = false;
};
class _Marshalls : public Object {
GDCLASS(_Marshalls, Object);
static _Marshalls *singleton;
protected:
static void _bind_methods();
public:
static _Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const Vector<uint8_t> &p_arr);
Vector<uint8_t> base64_to_raw(const String &p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
_Marshalls() { singleton = this; }
~_Marshalls() { singleton = nullptr; }
};
class _Mutex : public RefCounted {
GDCLASS(_Mutex, RefCounted);
Mutex mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
};
class _Semaphore : public RefCounted {
GDCLASS(_Semaphore, RefCounted);
Semaphore semaphore;
static void _bind_methods();
public:
void wait();
Error try_wait();
void post();
};
class _Thread : public RefCounted {
GDCLASS(_Thread, RefCounted);
protected:
Variant ret;
Variant userdata;
SafeFlag active;
Object *target_instance = nullptr;
StringName target_method;
Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
};
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
};
VARIANT_ENUM_CAST(_Thread::Priority);
class _ClassDB : public Object {
GDCLASS(_ClassDB, Object);
protected:
static void _bind_methods();
public:
PackedStringArray get_class_list() const;
PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instantiate(const StringName &p_class) const;
Variant instantiate(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
bool is_class_enabled(StringName p_class) const;
_ClassDB() {}
~_ClassDB() {}
};
class _Engine : public Object {
GDCLASS(_Engine, Object);
protected:
static void _bind_methods();
static _Engine *singleton;
public:
static _Engine *get_singleton() { return singleton; }
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
float get_physics_interpolation_fraction() const;
void set_target_fps(int p_fps);
int get_target_fps() const;
float get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_process_frames() const;
int get_frames_drawn();
void set_time_scale(float p_scale);
float get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
Array get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
bool is_in_physics_frame() const;
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
_Engine() { singleton = this; }
};
class _EngineDebugger : public Object {
GDCLASS(_EngineDebugger, Object);
class ProfilerCallable {
friend class _EngineDebugger;
Callable callable_toggle;
Callable callable_add;
Callable callable_tick;
public:
ProfilerCallable() {}
ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) {
callable_toggle = p_toggle;
callable_add = p_add;
callable_tick = p_tick;
}
};
Map<StringName, Callable> captures;
Map<StringName, ProfilerCallable> profilers;
protected:
static void _bind_methods();
static _EngineDebugger *singleton;
public:
static _EngineDebugger *get_singleton() { return singleton; }
bool is_active();
void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick);
void unregister_profiler(const StringName &p_name);
bool is_profiling(const StringName &p_name);
bool has_profiler(const StringName &p_name);
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
void register_message_capture(const StringName &p_name, const Callable &p_callable);
void unregister_message_capture(const StringName &p_name);
bool has_capture(const StringName &p_name);
void send_message(const String &p_msg, const Array &p_data);
static void call_toggle(void *p_user, bool p_enable, const Array &p_opts);
static void call_add(void *p_user, const Array &p_data);
static void call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
_EngineDebugger() { singleton = this; }
~_EngineDebugger();
};
#endif // CORE_BIND_H