virtualx-engine/scene/main
Pedro J. Estébanez 803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
..
canvas_layer.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
canvas_layer.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
http_request.cpp -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Fix duplication of signals 2017-11-19 15:07:05 +01:00
node.h Fix duplication of signals 2017-11-19 15:07:05 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Merge pull request #12224 from NathanWarden/scene_tree_added_signal 2017-10-20 22:10:47 +02:00
scene_tree.h Merge pull request #12224 from NathanWarden/scene_tree_added_signal 2017-10-20 22:10:47 +02:00
SCsub
timer.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
timer.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
viewport.cpp Merge pull request #12149 from endragor/check-input-handled 2017-10-20 22:47:31 +02:00
viewport.h Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00