virtualx-engine/core
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
bind Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
io Fixed copy process of stream of bytes for HttpClient. 2014-08-21 16:13:57 +01:00
math Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
os Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
allocators.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
balloon_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color.h More 3D Work 2014-06-16 10:22:26 -03:00
command_queue_mt.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
command_queue_mt.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
compressed_translation.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_string_names.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dictionary.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dictionary.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dvector.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
error_macros.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
event_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
fpstr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
func_ref.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
func_ref.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
global_constants.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
global_constants.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
globals.cpp Fixing Issues... 2014-09-19 18:39:50 -03:00
globals.h Misc Fixes 2014-06-27 23:21:45 -03:00
hash_map.h A bit of everything: 2014-05-14 01:22:15 -03:00
hashfuncs.h A bit of everything: 2014-05-14 01:22:15 -03:00
image.cpp FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
image.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
image_quantize.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
input_map.cpp added bindings for InputMap 2014-04-23 21:48:16 -04:00
input_map.h added bindings for InputMap 2014-04-23 21:48:16 -04:00
int_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
make_binders.py Small Fixes 2014-09-17 11:53:29 -03:00
map.h -improved physics ccd 2014-02-19 11:57:14 -03:00
message_queue.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
message_queue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
method_bind.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
method_bind.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multi_bucket_array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
object.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
object.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
object_type_db.cpp fix, take 2 2014-09-17 12:24:38 -03:00
object_type_db.h Small Fixes 2014-09-17 11:53:29 -03:00
packed_data_container.cpp Light Baker! 2014-06-11 10:41:03 -03:00
packed_data_container.h Light Baker! 2014-06-11 10:41:03 -03:00
pair.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pair.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_remap.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pool_allocator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
print_string.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
print_string.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
ref_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ref_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_core_types.cpp -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
register_core_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
res_ptr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource.cpp fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
resource.h fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
rid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ring_buffer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
safe_refcount.h -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_debugger.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_local.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_debugger_remote.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_debugger_remote.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_language.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
script_language.h -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
SCsub Small Fixes 2014-09-17 11:53:29 -03:00
self_list.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
set.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
simple_type.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sort.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
string_db.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
translation.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
translation.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
typedefs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ucaps.h Misc Fixes 2014-06-27 23:21:45 -03:00
undo_redo.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
undo_redo.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ustring.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
ustring.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
variant.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
variant.h - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
variant_call.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
variant_call_bind.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
variant_op.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
vector.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vmap.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
vset.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vset.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00