virtualx-engine/drivers
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
alsa GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
builtin_openssl2 Someone fixed compiling issue on Win 2014-08-27 23:21:24 +02:00
builtin_zlib GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
chibi More Bug Fixes 2014-09-17 20:03:10 -03:00
convex_decomp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dds GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
etc1 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gl_context GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gles1 More Bug Fixes 2014-09-17 20:03:10 -03:00
gles2 Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
jpg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mpc -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
nedmalloc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ogg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
openssl A bit of everything: 2014-05-14 01:22:15 -03:00
png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pvr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rtaudio 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
speex -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
squish GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
theora 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
theoraplayer Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
trex GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
unix Fixing Issues... 2014-09-19 18:39:50 -03:00
vorbis -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
webp fix include paths in webp 2014-09-14 21:43:15 +02:00
windows Fix file_exists 2014-09-19 12:22:32 +08:00
register_driver_types.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
register_driver_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00