b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo) |
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.. | ||
animated_sprite.cpp | ||
animated_sprite.h | ||
area_2d.cpp | ||
area_2d.h | ||
camera_2d.cpp | ||
camera_2d.h | ||
canvas_item.cpp | ||
canvas_item.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
joints_2d.cpp | ||
joints_2d.h | ||
node_2d.cpp | ||
node_2d.h | ||
node_2d_singleton.cpp | ||
node_2d_singleton.h | ||
parallax_background.cpp | ||
parallax_background.h | ||
parallax_layer.cpp | ||
parallax_layer.h | ||
particles_2d.cpp | ||
particles_2d.h | ||
path_2d.cpp | ||
path_2d.h | ||
path_texture.cpp | ||
path_texture.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
polygon_2d.cpp | ||
polygon_2d.h | ||
position_2d.cpp | ||
position_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
remote_transform_2d.cpp | ||
remote_transform_2d.h | ||
sample_player_2d.cpp | ||
sample_player_2d.h | ||
screen_button.cpp | ||
screen_button.h | ||
SCsub | ||
sound_player_2d.cpp | ||
sound_player_2d.h | ||
sprite.cpp | ||
sprite.h | ||
tile_map.cpp | ||
tile_map.h | ||
visibility_notifier_2d.cpp | ||
visibility_notifier_2d.h | ||
y_sort.cpp | ||
y_sort.h |