8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
1081 lines
27 KiB
C++
1081 lines
27 KiB
C++
/*************************************************************************/
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/* scene_main_loop.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_main_loop.h"
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#include "print_string.h"
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#include "os/os.h"
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#include "message_queue.h"
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#include "node.h"
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#include "globals.h"
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#include <stdio.h>
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#include "os/keyboard.h"
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#include "servers/spatial_sound_2d_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "scene/scene_string_names.h"
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#include "io/resource_loader.h"
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#include "viewport.h"
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void SceneMainLoop::tree_changed() {
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tree_version++;
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emit_signal(tree_changed_name);
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}
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void SceneMainLoop::node_removed(Node *p_node) {
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emit_signal(node_removed_name,p_node);
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if (call_lock>0)
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call_skip.insert(p_node);
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}
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void SceneMainLoop::add_to_group(const StringName& p_group, Node *p_node) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E) {
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E=group_map.insert(p_group,Group());
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}
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if (E->get().nodes.find(p_node)!=-1) {
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ERR_EXPLAIN("Already in group: "+p_group);
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ERR_FAIL();
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}
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E->get().nodes.push_back(p_node);
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E->get().last_tree_version=0;
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}
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void SceneMainLoop::remove_from_group(const StringName& p_group, Node *p_node) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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ERR_FAIL_COND(!E);
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E->get().nodes.erase(p_node);
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if (E->get().nodes.empty())
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group_map.erase(E);
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}
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void SceneMainLoop::_flush_transform_notifications() {
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SelfList<Node>* n = xform_change_list.first();
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while(n) {
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Node *node=n->self();
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SelfList<Node>* nx = n->next();
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xform_change_list.remove(n);
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n=nx;
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node->notification(NOTIFICATION_TRANSFORM_CHANGED);
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}
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}
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void SceneMainLoop::_flush_ugc() {
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ugc_locked=true;
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while (unique_group_calls.size()) {
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Map<UGCall,Vector<Variant> >::Element *E=unique_group_calls.front();
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Variant v[VARIANT_ARG_MAX];
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for(int i=0;i<E->get().size();i++)
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v[i]=E->get()[i];
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call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
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unique_group_calls.erase(E);
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}
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ugc_locked=false;
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}
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void SceneMainLoop::_update_group_order(Group& g) {
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if (g.last_tree_version==tree_version)
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return;
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if (g.nodes.empty())
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return;
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Node **nodes = &g.nodes[0];
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int node_count=g.nodes.size();
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SortArray<Node*,Node::Comparator> node_sort;
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node_sort.sort(nodes,node_count);
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g.last_tree_version=tree_version;
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}
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void SceneMainLoop::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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return;
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Group &g=E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) {
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ERR_FAIL_COND(ugc_locked);
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UGCall ug;
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ug.call=p_function;
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ug.group=p_group;
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if (unique_group_calls.has(ug))
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return;
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VARIANT_ARGPTRS;
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Vector<Variant> args;
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (argptr[i]->get_type()==Variant::NIL)
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break;
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args.push_back(*argptr[i]);
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}
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unique_group_calls[ug]=args;
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return;
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}
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Vector<Node*> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count=nodes_copy.size();
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call_lock++;
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if (p_call_flags&GROUP_CALL_REVERSE) {
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for(int i=node_count-1;i>=0;i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME) {
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if (p_call_flags&GROUP_CALL_MULIILEVEL)
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nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function,VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
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}
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} else {
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for(int i=0;i<node_count;i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME) {
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if (p_call_flags&GROUP_CALL_MULIILEVEL)
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nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function,VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS);
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}
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}
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call_lock--;
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if (call_lock==0)
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call_skip.clear();
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}
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void SceneMainLoop::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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return;
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Group &g=E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node*> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count=nodes_copy.size();
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call_lock++;
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if (p_call_flags&GROUP_CALL_REVERSE) {
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for(int i=node_count-1;i>=0;i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
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}
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} else {
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for(int i=0;i<node_count;i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i],p_notification);
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}
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}
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call_lock--;
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if (call_lock==0)
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call_skip.clear();
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}
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void SceneMainLoop::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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return;
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Group &g=E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node*> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count=nodes_copy.size();
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call_lock++;
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if (p_call_flags&GROUP_CALL_REVERSE) {
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for(int i=node_count-1;i>=0;i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME)
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nodes[i]->set(p_name,p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
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}
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} else {
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for(int i=0;i<node_count;i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME)
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nodes[i]->set(p_name,p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value);
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}
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}
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call_lock--;
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if (call_lock==0)
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call_skip.clear();
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}
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void SceneMainLoop::set_input_as_handled() {
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input_handled=true;
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}
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void SceneMainLoop::input_text( const String& p_text ) {
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root_lock++;
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call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text);
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root_lock--;
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}
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void SceneMainLoop::input_event( const InputEvent& p_event ) {
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root_lock++;
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last_id=p_event.ID;
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input_handled=false;
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InputEvent ev = p_event;
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#if 0
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
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ev.screen_drag.relative_x=r.x;
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ev.screen_drag.relative_y=r.y;
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ev.screen_drag.speed_x=s.x;
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ev.screen_drag.speed_y=s.y;
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} break;
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}
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#endif
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MainLoop::input_event(p_event);
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#if 0
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_call_input_pause("input","_input",ev);
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call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
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//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
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/*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
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print_line("RAM: "+itos(Memory::get_static_mem_usage()));
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print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
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}
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*/
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//if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
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// Memory::dump_static_mem_to_file("memdump.txt");
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//}
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//transform for the rest
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#else
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",p_event); //special one for GUI, as controls use their own process check
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#endif
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if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
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ScriptDebugger::get_singleton()->request_quit();
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}
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_flush_ugc();
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root_lock--;
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MessageQueue::get_singleton()->flush(); //small little hack
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root_lock++;
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if (!input_handled) {
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#if 0
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_call_input_pause("unhandled_input","_unhandled_input",ev);
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//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
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if (!input_handled && ev.type==InputEvent::KEY) {
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_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
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//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
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}
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#else
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",p_event); //special one for GUI, as controls use their own process check
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#endif
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input_handled=true;
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_flush_ugc();
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root_lock--;
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MessageQueue::get_singleton()->flush(); //small little hack
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} else {
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input_handled=true;
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root_lock--;
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}
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}
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void SceneMainLoop::init() {
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//_quit=false;
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accept_quit=true;
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initialized=true;
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input_handled=false;
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editor_hint=false;
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pause=false;
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root->_set_scene(this);
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MainLoop::init();
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}
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bool SceneMainLoop::iteration(float p_time) {
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root_lock++;
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current_frame++;
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_flush_transform_notifications();
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MainLoop::iteration(p_time);
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fixed_process_time=p_time;
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emit_signal("fixed_frame");
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_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
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_flush_ugc();
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_flush_transform_notifications();
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call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
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root_lock--;
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_flush_delete_queue();
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return _quit;
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}
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bool SceneMainLoop::idle(float p_time){
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// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
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// print_line("node count: "+itos(get_node_count()));
|
|
// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
|
|
|
|
root_lock++;
|
|
|
|
MainLoop::idle(p_time);
|
|
|
|
idle_process_time=p_time;
|
|
|
|
emit_signal("idle_frame");
|
|
|
|
_flush_transform_notifications();
|
|
|
|
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
|
|
|
|
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
|
|
if(win_size!=last_screen_size) {
|
|
|
|
|
|
last_screen_size=win_size;
|
|
_update_root_rect();
|
|
|
|
|
|
emit_signal("screen_resized");
|
|
|
|
}
|
|
|
|
_flush_ugc();
|
|
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
|
|
call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
|
|
|
|
root_lock--;
|
|
|
|
_flush_delete_queue();
|
|
|
|
return _quit;
|
|
}
|
|
|
|
void SceneMainLoop::finish() {
|
|
|
|
_flush_delete_queue();
|
|
|
|
_flush_ugc();
|
|
|
|
initialized=false;
|
|
|
|
MainLoop::finish();
|
|
|
|
if (root) {
|
|
root->_set_scene(NULL);
|
|
memdelete(root); //delete root
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void SceneMainLoop::quit() {
|
|
|
|
_quit=true;
|
|
}
|
|
|
|
void SceneMainLoop::_notification(int p_notification) {
|
|
|
|
|
|
|
|
switch (p_notification) {
|
|
|
|
case NOTIFICATION_WM_QUIT_REQUEST: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
|
|
if (accept_quit) {
|
|
_quit=true;
|
|
break;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_OS_MEMORY_WARNING:
|
|
case NOTIFICATION_WM_FOCUS_IN:
|
|
case NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
} break;
|
|
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
|
|
|
|
notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
|
|
|
|
} break;
|
|
|
|
default:
|
|
break;
|
|
};
|
|
};
|
|
|
|
|
|
void SceneMainLoop::set_auto_accept_quit(bool p_enable) {
|
|
|
|
accept_quit=p_enable;
|
|
}
|
|
|
|
void SceneMainLoop::set_editor_hint(bool p_enabled) {
|
|
|
|
editor_hint=p_enabled;
|
|
}
|
|
|
|
bool SceneMainLoop::is_editor_hint() const {
|
|
|
|
return editor_hint;
|
|
}
|
|
|
|
void SceneMainLoop::set_pause(bool p_enabled) {
|
|
|
|
if (p_enabled==pause)
|
|
return;
|
|
pause=p_enabled;
|
|
PhysicsServer::get_singleton()->set_active(!p_enabled);
|
|
Physics2DServer::get_singleton()->set_active(!p_enabled);
|
|
if (get_root())
|
|
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
|
|
}
|
|
|
|
bool SceneMainLoop::is_paused() const {
|
|
|
|
return pause;
|
|
}
|
|
|
|
void SceneMainLoop::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) {
|
|
|
|
Map<StringName,Group>::Element *E=group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g=E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node*> nodes_copy = g.nodes;
|
|
|
|
int node_count=nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
Variant arg=p_input;
|
|
const Variant *v[1]={&arg};
|
|
|
|
call_lock++;
|
|
|
|
for(int i=node_count-1;i>=0;i--) {
|
|
|
|
if (input_handled)
|
|
break;
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
Variant::CallError ce;
|
|
n->call_multilevel(p_method,(const Variant**)v,1);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock==0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
void SceneMainLoop::_notify_group_pause(const StringName& p_group,int p_notification) {
|
|
|
|
Map<StringName,Group>::Element *E=group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g=E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node*> nodes_copy = g.nodes;
|
|
|
|
int node_count=nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
call_lock++;
|
|
|
|
for(int i=0;i<node_count;i++) {
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
n->notification(p_notification);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock==0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
/*
|
|
void SceneMainLoop::_update_listener_2d() {
|
|
|
|
if (listener_2d.is_valid()) {
|
|
|
|
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
uint32_t SceneMainLoop::get_last_event_id() const {
|
|
|
|
return last_id;
|
|
}
|
|
|
|
|
|
Variant SceneMainLoop::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
|
|
|
|
|
|
r_error.error=Variant::CallError::CALL_OK;
|
|
|
|
ERR_FAIL_COND_V(p_argcount<3,Variant());
|
|
ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant());
|
|
ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
|
|
ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant());
|
|
|
|
int flags = *p_args[0];
|
|
StringName group = *p_args[1];
|
|
StringName method = *p_args[2];
|
|
Variant v[VARIANT_ARG_MAX];
|
|
|
|
for(int i=0;i<MIN(p_argcount-3,5);i++) {
|
|
|
|
v[i]=*p_args[i+3];
|
|
}
|
|
|
|
call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
|
|
return Variant();
|
|
}
|
|
|
|
|
|
int64_t SceneMainLoop::get_frame() const {
|
|
|
|
return current_frame;
|
|
}
|
|
|
|
|
|
Array SceneMainLoop::_get_nodes_in_group(const StringName& p_group) {
|
|
|
|
Array ret;
|
|
Map<StringName,Group>::Element *E=group_map.find(p_group);
|
|
if (!E)
|
|
return ret;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc==0)
|
|
return ret;
|
|
|
|
ret.resize(nc);
|
|
|
|
Node **ptr = E->get().nodes.ptr();
|
|
for(int i=0;i<nc;i++) {
|
|
|
|
ret[i]=ptr[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void SceneMainLoop::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
|
|
|
|
|
|
Map<StringName,Group>::Element *E=group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc==0)
|
|
return;
|
|
Node **ptr = E->get().nodes.ptr();
|
|
for(int i=0;i<nc;i++) {
|
|
|
|
p_list->push_back(ptr[i]);
|
|
}
|
|
}
|
|
|
|
|
|
static void _fill_array(Node *p_node, Array& array, int p_level) {
|
|
|
|
array.push_back(p_level);
|
|
array.push_back(p_node->get_name());
|
|
array.push_back(p_node->get_type());
|
|
for(int i=0;i<p_node->get_child_count();i++) {
|
|
|
|
_fill_array(p_node->get_child(i),array,p_level+1);
|
|
}
|
|
}
|
|
|
|
void SceneMainLoop::_debugger_request_tree(void *self) {
|
|
|
|
SceneMainLoop *sml = (SceneMainLoop *)self;
|
|
|
|
Array arr;
|
|
_fill_array(sml->root,arr,0);
|
|
ScriptDebugger::get_singleton()->send_message("scene_tree",arr);
|
|
}
|
|
|
|
|
|
void SceneMainLoop::_flush_delete_queue() {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
while( delete_queue.size() ) {
|
|
|
|
Object *obj = ObjectDB::get_instance( delete_queue.front()->get() );
|
|
if (obj) {
|
|
memdelete( obj );
|
|
}
|
|
delete_queue.pop_front();
|
|
}
|
|
}
|
|
|
|
void SceneMainLoop::queue_delete(Object *p_object) {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
ERR_FAIL_NULL(p_object);
|
|
delete_queue.push_back(p_object->get_instance_ID());
|
|
}
|
|
|
|
|
|
int SceneMainLoop::get_node_count() const {
|
|
|
|
return node_count;
|
|
}
|
|
|
|
|
|
void SceneMainLoop::_update_root_rect() {
|
|
|
|
|
|
if (stretch_mode==STRETCH_MODE_DISABLED) {
|
|
root->set_rect(Rect2(Point2(),last_screen_size));
|
|
return; //user will take care
|
|
}
|
|
|
|
//actual screen video mode
|
|
Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height);
|
|
Size2 desired_res = stretch_min;
|
|
|
|
Size2 viewport_size;
|
|
Size2 screen_size;
|
|
|
|
float viewport_aspect = desired_res.get_aspect();
|
|
float video_mode_aspect = video_mode.get_aspect();
|
|
|
|
if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
|
|
//same aspect or ignore aspect
|
|
viewport_size=desired_res;
|
|
screen_size=video_mode;
|
|
} else if (viewport_aspect < video_mode_aspect) {
|
|
// screen ratio is smaller vertically
|
|
|
|
if (stretch_aspect==STRETCH_ASPECT_KEEP_HEIGHT) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x=desired_res.y*video_mode_aspect;
|
|
viewport_size.y=desired_res.y;
|
|
screen_size=video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size=desired_res;
|
|
screen_size.x = video_mode.y * viewport_aspect;
|
|
screen_size.y=video_mode.y;
|
|
}
|
|
} else {
|
|
//screen ratio is smaller horizontally
|
|
if (stretch_aspect==STRETCH_ASPECT_KEEP_WIDTH) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x=desired_res.x;
|
|
viewport_size.y=desired_res.x / video_mode_aspect;
|
|
screen_size=video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size=desired_res;
|
|
screen_size.x=video_mode.x;
|
|
screen_size.y = video_mode.x / viewport_aspect;
|
|
}
|
|
|
|
}
|
|
|
|
screen_size = screen_size.floor();
|
|
viewport_size = viewport_size.floor();
|
|
|
|
Size2 margin;
|
|
Size2 offset;
|
|
//black bars and margin
|
|
if (screen_size.x < video_mode.x) {
|
|
margin.x = Math::round((video_mode.x - screen_size.x)/2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(margin.x,0,margin.x,0);
|
|
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
|
|
} else if (screen_size.y < video_mode.y) {
|
|
|
|
margin.y = Math::round((video_mode.y - screen_size.y)/2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y);
|
|
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
|
|
} else {
|
|
VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0);
|
|
}
|
|
|
|
// print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
|
|
// print_line("SS: "+video_mode);
|
|
switch (stretch_mode) {
|
|
case STRETCH_MODE_2D: {
|
|
|
|
// root->set_rect(Rect2(Point2(),video_mode));
|
|
root->set_as_render_target(false);
|
|
root->set_rect(Rect2(margin,screen_size));
|
|
root->set_size_override_stretch(true);
|
|
root->set_size_override(true,viewport_size);
|
|
|
|
} break;
|
|
case STRETCH_MODE_VIEWPORT: {
|
|
|
|
root->set_rect(Rect2(Point2(),viewport_size));
|
|
root->set_size_override_stretch(false);
|
|
root->set_size_override(false,Size2());
|
|
root->set_as_render_target(true);
|
|
root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
|
|
root->set_render_target_to_screen_rect(Rect2(margin,screen_size));
|
|
|
|
} break;
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void SceneMainLoop::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) {
|
|
|
|
stretch_mode=p_mode;
|
|
stretch_aspect=p_aspect;
|
|
stretch_min=p_minsize;
|
|
_update_root_rect();
|
|
}
|
|
|
|
|
|
void SceneMainLoop::_bind_methods() {
|
|
|
|
|
|
//ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
|
|
ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneMainLoop::notify_group);
|
|
ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneMainLoop::set_group);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneMainLoop::_get_nodes_in_group);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneMainLoop::get_root);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneMainLoop::set_auto_accept_quit);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint);
|
|
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause);
|
|
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused);
|
|
ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneMainLoop::set_input_as_handled);
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneMainLoop::get_node_count);
|
|
ObjectTypeDB::bind_method(_MD("get_frame"),&SceneMainLoop::get_frame);
|
|
ObjectTypeDB::bind_method(_MD("quit"),&SceneMainLoop::quit);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneMainLoop::set_screen_stretch);
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneMainLoop::queue_delete);
|
|
|
|
|
|
MethodInfo mi;
|
|
mi.name="call_group";
|
|
mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
|
|
mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
|
|
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
|
|
Vector<Variant> defargs;
|
|
for(int i=0;i<VARIANT_ARG_MAX;i++) {
|
|
mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
|
|
defargs.push_back(Variant());
|
|
}
|
|
|
|
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneMainLoop::_call_group,mi,defargs);
|
|
|
|
ADD_SIGNAL( MethodInfo("tree_changed") );
|
|
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
|
|
ADD_SIGNAL( MethodInfo("screen_resized") );
|
|
|
|
BIND_CONSTANT( GROUP_CALL_DEFAULT );
|
|
BIND_CONSTANT( GROUP_CALL_REVERSE );
|
|
BIND_CONSTANT( GROUP_CALL_REALTIME );
|
|
BIND_CONSTANT( GROUP_CALL_UNIQUE );
|
|
|
|
BIND_CONSTANT( STRETCH_MODE_DISABLED );
|
|
BIND_CONSTANT( STRETCH_MODE_2D );
|
|
BIND_CONSTANT( STRETCH_MODE_VIEWPORT );
|
|
BIND_CONSTANT( STRETCH_ASPECT_IGNORE );
|
|
BIND_CONSTANT( STRETCH_ASPECT_KEEP );
|
|
BIND_CONSTANT( STRETCH_ASPECT_KEEP_WIDTH );
|
|
BIND_CONSTANT( STRETCH_ASPECT_KEEP_HEIGHT );
|
|
|
|
}
|
|
|
|
SceneMainLoop::SceneMainLoop() {
|
|
|
|
_quit=false;
|
|
initialized=false;
|
|
tree_version=1;
|
|
fixed_process_time=1;
|
|
idle_process_time=1;
|
|
last_id=0;
|
|
root=NULL;
|
|
current_frame=0;
|
|
tree_changed_name="tree_changed";
|
|
node_removed_name="node_removed";
|
|
ugc_locked=false;
|
|
call_lock=0;
|
|
root_lock=0;
|
|
node_count=0;
|
|
|
|
//create with mainloop
|
|
|
|
root = memnew( Viewport );
|
|
root->set_name("root");
|
|
root->set_world( Ref<World>( memnew( World )));
|
|
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
|
|
root->set_as_audio_listener(true);
|
|
root->set_as_audio_listener_2d(true);
|
|
|
|
stretch_mode=STRETCH_MODE_DISABLED;
|
|
stretch_aspect=STRETCH_ASPECT_IGNORE;
|
|
|
|
last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
|
|
root->set_rect(Rect2(Point2(),last_screen_size));
|
|
|
|
if (ScriptDebugger::get_singleton()) {
|
|
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
|
|
}
|
|
|
|
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
|
|
|
|
ADD_SIGNAL( MethodInfo("idle_frame"));
|
|
ADD_SIGNAL( MethodInfo("fixed_frame"));
|
|
|
|
}
|
|
|
|
|
|
SceneMainLoop::~SceneMainLoop() {
|
|
|
|
|
|
}
|