virtualx-engine/servers/physics_2d
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
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-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
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-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
area_2d_sw.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
area_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
area_pair_2d_sw.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
area_pair_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
body_2d_sw.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
body_2d_sw.h -added kinematic body 2014-02-22 20:28:19 -03:00
body_pair_2d_sw.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
body_pair_2d_sw.h -Support for changing fonts 2014-04-05 12:39:30 -03:00
broad_phase_2d_basic.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_basic.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_hash_grid.cpp -added kinematic body 2014-02-22 20:28:19 -03:00
broad_phase_2d_hash_grid.h -improved physics ccd 2014-02-19 11:57:14 -03:00
broad_phase_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
broad_phase_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object_2d_sw.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
collision_object_2d_sw.h A bit of everything: 2014-05-14 01:22:15 -03:00
collision_solver_2d_sat.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
collision_solver_2d_sat.h -added kinematic body 2014-02-22 20:28:19 -03:00
collision_solver_2d_sw.cpp -added kinematic body 2014-02-22 20:28:19 -03:00
collision_solver_2d_sw.h -added kinematic body 2014-02-22 20:28:19 -03:00
constraint_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
constraint_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_2d_server_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
physics_2d_server_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shape_2d_sw.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
shape_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
space_2d_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
space_2d_sw.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
step_2d_sw.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
step_2d_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00