virtualx-engine/modules/gdnative/net/webrtc_gdnative.cpp
Fabio Alessandrelli 729b1e9941 WebRTC refactor. Data channels, STUN/TURN support.
A big refactor to the WebRTC module. API is now considered quite stable.

Highlights:

- Renamed `WebRTCPeer` to `WebRTCPeerConnection`.
- `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`)
- Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer.
- Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary)).
- Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary)).
- Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels.
- Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`.
- Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
2019-05-16 11:21:20 +02:00

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C++

/*************************************************************************/
/* webrtc_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
#ifdef WEBRTC_GDNATIVE_ENABLED
#include "modules/webrtc/webrtc_data_channel_gdnative.h"
#include "modules/webrtc/webrtc_peer_connection_gdnative.h"
#endif
extern "C" {
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) {
#ifdef WEBRTC_GDNATIVE_ENABLED
((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl);
#endif
}
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) {
#ifdef WEBRTC_GDNATIVE_ENABLED
((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl);
#endif
}
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) {
#ifdef WEBRTC_GDNATIVE_ENABLED
return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
#else
return ERR_UNAVAILABLE;
#endif
}
}