b271aa48e4
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. |
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.. | ||
gd_mono.cpp | ||
gd_mono.h | ||
gd_mono_assembly.cpp | ||
gd_mono_assembly.h | ||
gd_mono_class.cpp | ||
gd_mono_class.h | ||
gd_mono_field.cpp | ||
gd_mono_field.h | ||
gd_mono_header.h | ||
gd_mono_internals.cpp | ||
gd_mono_internals.h | ||
gd_mono_log.cpp | ||
gd_mono_log.h | ||
gd_mono_marshal.cpp | ||
gd_mono_marshal.h | ||
gd_mono_method.cpp | ||
gd_mono_method.h | ||
gd_mono_utils.cpp | ||
gd_mono_utils.h |