virtualx-engine/doc/classes/Texture3D.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" version="3.2">
<brief_description>
Texture with 3 dimensions.
</brief_description>
<description>
Texture3D is a 3-dimensional texture that has a width, height, and depth.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}" />
</members>
<constants>
</constants>
</class>