virtualx-engine/modules/openxr/editor/openxr_action_set_editor.h

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4.2 KiB
C++

/*************************************************************************/
/* openxr_action_set_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_SET_EDITOR_H
#define OPENXR_ACTION_SET_EDITOR_H
#include "../action_map/openxr_action_map.h"
#include "../action_map/openxr_action_set.h"
#include "openxr_action_editor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/text_edit.h"
class OpenXRActionSetEditor : public HBoxContainer {
GDCLASS(OpenXRActionSetEditor, HBoxContainer);
private:
Ref<EditorUndoRedoManager> undo_redo;
Ref<OpenXRActionMap> action_map;
Ref<OpenXRActionSet> action_set;
bool is_expanded = true;
PanelContainer *panel = nullptr;
Button *fold_btn = nullptr;
VBoxContainer *main_vb = nullptr;
HBoxContainer *action_set_hb = nullptr;
LineEdit *action_set_name = nullptr;
LineEdit *action_set_localized_name = nullptr;
TextEdit *action_set_priority = nullptr;
Button *add_action = nullptr;
Button *rem_action_set = nullptr;
VBoxContainer *actions_vb = nullptr;
void _set_fold_icon();
void _theme_changed();
OpenXRActionEditor *_add_action_editor(Ref<OpenXRAction> p_action);
void _on_toggle_expand();
void _on_action_set_name_changed(const String p_new_text);
void _on_action_set_localized_name_changed(const String p_new_text);
void _on_action_set_priority_changed(const String p_new_text);
void _on_add_action();
void _on_remove_action_set();
void _on_remove_action(Object *p_action_editor);
protected:
static void _bind_methods();
void _notification(int p_what);
// used for undo/redo
void _do_set_name(const String p_new_text);
void _do_set_localized_name(const String p_new_text);
void _do_set_priority(int64_t value);
void _do_add_action_editor(OpenXRActionEditor *p_action_editor);
void _do_remove_action_editor(OpenXRActionEditor *p_action_editor);
public:
Ref<OpenXRActionSet> get_action_set() { return action_set; };
void set_focus_on_entry();
void remove_all_actions();
OpenXRActionSetEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRActionSet> p_action_set);
};
#endif // OPENXR_ACTION_SET_EDITOR_H