virtualx-engine/servers/rendering
clayjohn b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
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dummy RenderDummy::TextureStorage::texture_replace add missing null check 2022-11-18 22:03:46 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_rd Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
storage Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
renderer_canvas_cull.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
renderer_canvas_cull.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_canvas_render.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
renderer_scene_cull.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
renderer_scene_render.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_viewport.cpp Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
renderer_viewport.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_device.cpp Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
rendering_device.h Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
rendering_device_binds.cpp
rendering_device_binds.h Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
rendering_method.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_method.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_default.cpp Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_server_default.h Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
rendering_server_globals.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_globals.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
shader_compiler.h Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
shader_language.cpp Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
shader_language.h Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
shader_preprocessor.cpp Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_preprocessor.h Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_types.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00