virtualx-engine/modules/gltf/SCsub
Rémi Verschelde 5fe6984639 Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00

11 lines
259 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_gltf = env_modules.Clone()
# Godot's own source files
env_gltf.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]:
env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")