b324ff7ea5
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
437 lines
10 KiB
C++
437 lines
10 KiB
C++
#ifndef CORE_BIND_H
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#define CORE_BIND_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "os/semaphore.h"
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class _ResourceLoader : public Object {
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OBJ_TYPE(_ResourceLoader,Object);
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protected:
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static void _bind_methods();
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static _ResourceLoader *singleton;
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public:
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static _ResourceLoader *get_singleton() { return singleton; }
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Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
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RES load(const String &p_path,const String& p_type_hint="");
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DVector<String> get_recognized_extensions_for_type(const String& p_type);
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void set_abort_on_missing_resources(bool p_abort);
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StringArray get_dependencies(const String& p_path);
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bool has(const String& p_path);
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_ResourceLoader();
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};
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class _ResourceSaver : public Object {
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OBJ_TYPE(_ResourceSaver,Object);
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protected:
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static void _bind_methods();
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static _ResourceSaver *singleton;
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public:
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static _ResourceSaver *get_singleton() { return singleton; }
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Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
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DVector<String> get_recognized_extensions(const RES& p_resource);
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_ResourceSaver();
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};
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class MainLoop;
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class _OS : public Object {
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OBJ_TYPE(_OS,Object);
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protected:
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static void _bind_methods();
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static _OS *singleton;
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public:
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enum Weekday {
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DAY_SUNDAY,
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DAY_MONDAY,
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DAY_TUESDAY,
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DAY_WEDNESDAY,
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DAY_THURSDAY,
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DAY_FRIDAY,
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DAY_SATURDAY
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};
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enum Month {
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MONTH_JANUARY,
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MONTH_FEBRUARY,
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MONTH_MARCH,
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MONTH_APRIL,
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MONTH_MAY,
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MONTH_JUNE,
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MONTH_JULY,
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MONTH_AUGUST,
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MONTH_SEPTEMBER,
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MONTH_OCTOBER,
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MONTH_NOVEMBER,
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MONTH_DECEMBER
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};
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Point2 get_mouse_pos() const;
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void set_window_title(const String& p_title);
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int get_mouse_button_state() const;
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void set_clipboard(const String& p_text);
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String get_clipboard() const;
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void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
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Size2 get_video_mode(int p_screen=0) const;
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bool is_video_mode_fullscreen(int p_screen=0) const;
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bool is_video_mode_resizable(int p_screen=0) const;
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Array get_fullscreen_mode_list(int p_screen=0) const;
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Error native_video_play(String p_path, float p_volume);
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bool native_video_is_playing();
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void native_video_pause();
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void native_video_stop();
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void set_iterations_per_second(int p_ips);
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int get_iterations_per_second() const;
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void set_target_fps(int p_fps);
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float get_target_fps() const;
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void set_low_processor_usage_mode(bool p_enabled);
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bool is_in_low_processor_usage_mode() const;
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String get_executable_path() const;
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int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking);
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Error kill(int p_pid);
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Error shell_open(String p_uri);
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int get_process_ID() const;
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bool has_environment(const String& p_var) const;
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String get_environment(const String& p_var) const;
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String get_name() const;
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Vector<String> get_cmdline_args();
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String get_locale() const;
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String get_model_name() const;
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MainLoop *get_main_loop() const;
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String get_custom_level() const;
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float get_frames_per_second() const;
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void dump_memory_to_file(const String& p_file);
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void dump_resources_to_file(const String& p_file);
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void print_resources_in_use(bool p_short=false);
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void print_all_resources(const String& p_to_file);
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void print_all_textures_by_size();
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void print_resources_by_type(const Vector<String>& p_types);
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bool has_touchscreen_ui_hint() const;
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String get_unique_ID() const;
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/*
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struct Date {
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int year;
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Month month;
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int day;
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Weekday weekday;
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bool dst;
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};
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struct Time {
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int hour;
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int min;
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int sec;
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};
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*/
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void set_icon(const Image& p_icon);
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Dictionary get_date() const;
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Dictionary get_time() const;
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uint64_t get_unix_time() const;
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int get_static_memory_usage() const;
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int get_static_memory_peak_usage() const;
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int get_dynamic_memory_usage() const;
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void delay_usec(uint32_t p_usec) const;
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void delay_msec(uint32_t p_msec) const;
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uint32_t get_ticks_msec() const;
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bool can_use_threads() const;
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bool can_draw() const;
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int get_frames_drawn();
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bool is_stdout_verbose() const;
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int get_processor_count() const;
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String get_data_dir() const;
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static _OS *get_singleton() { return singleton; }
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_OS();
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};
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class _Geometry : public Object {
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OBJ_TYPE(_Geometry, Object);
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static _Geometry *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Geometry *get_singleton();
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DVector<Plane> build_box_planes(const Vector3& p_extents);
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DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
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DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
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Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
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DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
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DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
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Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
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Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
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DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
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DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
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real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
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Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
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_Geometry();
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};
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class _File : public Reference {
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OBJ_TYPE(_File,Reference);
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FileAccess *f;
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bool eswap;
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protected:
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static void _bind_methods();
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public:
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enum ModeFlags {
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READ=1,
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WRITE=2,
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READ_WRITE=3,
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};
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Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
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Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
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Error open(const String& p_path, int p_mode_flags); ///< open a file
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void close(); ///< close a file
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bool is_open() const; ///< true when file is open
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void seek(int64_t p_position); ///< seek to a given position
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void seek_end(int64_t p_position=0); ///< seek from the end of file
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int64_t get_pos() const; ///< get position in the file
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int64_t get_len() const; ///< get size of the file
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bool eof_reached() const; ///< reading passed EOF
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uint8_t get_8() const; ///< get a byte
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uint16_t get_16() const; ///< get 16 bits uint
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uint32_t get_32() const; ///< get 32 bits uint
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uint64_t get_64() const; ///< get 64 bits uint
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float get_float() const;
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double get_double() const;
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real_t get_real() const;
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Variant get_var() const;
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DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
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String get_line() const;
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String get_as_text() const;
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/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
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* It's not about the current CPU type but file formats.
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* this flags get reset to false (little endian) on each open
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*/
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void set_endian_swap(bool p_swap);
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bool get_endian_swap();
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Error get_error() const; ///< get last error
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void store_8(uint8_t p_dest); ///< store a byte
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void store_16(uint16_t p_dest); ///< store 16 bits uint
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void store_32(uint32_t p_dest); ///< store 32 bits uint
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void store_64(uint64_t p_dest); ///< store 64 bits uint
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void store_float(float p_dest);
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void store_double(double p_dest);
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void store_real(real_t p_real);
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void store_string(const String& p_string);
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void store_line(const String& p_string);
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virtual void store_pascal_string(const String& p_string);
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virtual String get_pascal_string();
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Vector<String> get_csv_line() const;
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void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
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void store_var(const Variant& p_var);
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bool file_exists(const String& p_name) const; ///< return true if a file exists
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_File();
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virtual ~_File();
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};
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class _Directory : public Reference {
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OBJ_TYPE(_Directory,Reference);
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DirAccess *d;
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protected:
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static void _bind_methods();
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public:
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Error open(const String& p_path);
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bool list_dir_begin(); ///< This starts dir listing
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String get_next();
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bool current_is_dir() const;
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void list_dir_end(); ///<
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int get_drive_count();
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String get_drive(int p_drive);
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Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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String get_current_dir(); ///< return current dir location
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Error make_dir(String p_dir);
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Error make_dir_recursive(String p_dir);
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bool file_exists(String p_file);
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int get_space_left();
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Error copy(String p_from,String p_to);
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Error rename(String p_from, String p_to);
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Error remove(String p_name);
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_Directory();
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virtual ~_Directory();
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};
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class _Marshalls : public Reference {
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OBJ_TYPE(_Marshalls,Reference);
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protected:
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static void _bind_methods();
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public:
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String variant_to_base64(const Variant& p_var);
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Variant base64_to_variant(const String& p_str);
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_Marshalls() {};
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};
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class _Mutex : public Reference {
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OBJ_TYPE(_Mutex,Reference);
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Mutex *mutex;
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static void _bind_methods();
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public:
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void lock();
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Error try_lock();
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void unlock();
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_Mutex();
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~_Mutex();
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};
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class _Semaphore : public Reference {
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OBJ_TYPE(_Semaphore,Reference);
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Semaphore *semaphore;
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static void _bind_methods();
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public:
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Error wait();
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Error post();
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_Semaphore();
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~_Semaphore();
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};
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class _Thread : public Reference {
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OBJ_TYPE(_Thread,Reference);
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protected:
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Variant ret;
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Variant userdata;
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volatile bool active;
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Object *target_instance;
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StringName target_method;
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Thread *thread;
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static void _bind_methods();
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static void _start_func(void *ud);
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public:
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
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String get_id() const;
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bool is_active() const;
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Variant wait_to_finish();
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_Thread();
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~_Thread();
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};
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#endif // CORE_BIND_H
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