virtualx-engine/platform/android/os_android.cpp
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00

739 lines
18 KiB
C++

/*************************************************************************/
/* os_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_android.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles1/rasterizer_gles1.h"
#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/dir_access_unix.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "core/globals.h"
#ifdef ANDROID_NATIVE_ACTIVITY
#include "file_access_android.h"
#include "dir_access_android.h"
#else
#include "file_access_jandroid.h"
#include "dir_access_jandroid.h"
#endif
int OS_Android::get_video_driver_count() const {
return 2;
}
const char * OS_Android::get_video_driver_name(int p_driver) const {
return p_driver==0?"GLES2":"GLES1";
}
OS::VideoMode OS_Android::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char * OS_Android::get_audio_driver_name(int p_driver) const {
return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef ANDROID_NATIVE_ACTIVITY
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#else
FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#endif
}
void OS_Android::set_opengl_extensions(const char* p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions=p_gl_extensions;
}
void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
use_gl2=p_video_driver!=1;
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2);
AudioDriverManagerSW::add_driver(&audio_driver_android);
if (use_gl2) {
RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) );
if (gl_extensions)
rasterizer_gles22->set_extensions(gl_extensions);
rasterizer = rasterizer_gles22;
} else {
rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) );
}
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
};
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
}
void OS_Android::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
input->set_main_loop(p_main_loop);
#if 0
print_line("preGS");
FileAccess *f=memnew( FileAccessAndroid );
print("made f %p\n",f);
Error err = f->open("AndroidManifest.xml",FileAccess::READ);
if (err) {
print("************NO FILE!!\n");
} else {
print("************YES FILE!!\n");
}
f->close();
print_line("end");
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,".");
if (aad) {
print_line("DIR OPEN OK");
const char *fn= AAssetDir_getNextFileName(aad);
while(fn) {
print_line("FNAME: "+String(fn));
fn= AAssetDir_getNextFileName(aad);
}
AAssetDir_close(aad);
} else {
print_line("DIR NO OPEN");
}
#endif
}
void OS_Android::delete_main_loop() {
memdelete( main_loop );
}
void OS_Android::finalize() {
memdelete(input);
}
void OS_Android::vprint(const char* p_format, va_list p_list, bool p_stderr) {
__android_log_vprint(p_stderr?ANDROID_LOG_ERROR:ANDROID_LOG_INFO,"godot",p_format,p_list);
}
void OS_Android::print(const char *p_format, ... ) {
va_list argp;
va_start(argp, p_format);
__android_log_vprint(ANDROID_LOG_INFO,"godot",p_format,argp);
va_end(argp);
}
void OS_Android::alert(const String& p_alert) {
print("ALERT: %s\n",p_alert.utf8().get_data());
}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_Android::get_mouse_pos() const {
return Point2();
}
int OS_Android::get_mouse_button_state() const {
return 0;
}
void OS_Android::set_window_title(const String& p_title) {
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_Android::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
p_list->push_back(default_videomode);
}
String OS_Android::get_name() {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_Android::main_loop_focusout() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin(){
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
audio_driver_android.set_pause(false);
}
void OS_Android::process_event(InputEvent p_event) {
p_event.ID = last_id++;
input->parse_input_event(p_event);
};
void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
// print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
switch(p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for(int i=0;i<p_points.size();i++) {
touch[i].id=p_points[i].id;
touch[i].pos=p_points[i].pos;
}
{
//send mouse
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
last_mouse=touch[0].pos;
input->parse_input_event(ev);
}
//send touch
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
} break;
case 1: { //motion
if (p_points.size()) {
//send mouse, should look for point 0?
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.ID=last_id++;
ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
ev.mouse_motion.x=p_points[0].pos.x;
ev.mouse_motion.y=p_points[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
ev.mouse_motion.speed_x=input->get_mouse_speed().x;
ev.mouse_motion.speed_y=input->get_mouse_speed().y;
ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
last_mouse=p_points[0].pos;
input->parse_input_event(ev);
}
ERR_FAIL_COND(touch.size()!=p_points.size());
for(int i=0;i<touch.size();i++) {
int idx=-1;
for(int j=0;j<p_points.size();j++) {
if (touch[i].id==p_points[j].id) {
idx=j;
break;
}
}
ERR_CONTINUE(idx==-1);
if (touch[i].pos==p_points[idx].pos)
continue; //no move unncesearily
InputEvent ev;
ev.type=InputEvent::SCREEN_DRAG;
ev.ID=last_id++;
ev.screen_drag.index=touch[i].id;
ev.screen_drag.x=p_points[idx].pos.x;
ev.screen_drag.y=p_points[idx].pos.y;
ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
input->parse_input_event(ev);
touch[i].pos=p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add tuchi
ERR_FAIL_INDEX(p_pointer,p_points.size());
TouchPos tp=p_points[p_pointer];
touch.push_back(tp);
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=tp.id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=tp.pos.x;
ev.screen_touch.y=tp.pos.y;
input->parse_input_event(ev);
} break;
case 4: {
for(int i=0;i<touch.size();i++) {
if (touch[i].id==p_pointer) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
touch.remove(i);
i--;
}
}
} break;
}
}
void OS_Android::process_accelerometer(const Vector3& p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
bool OS_Android::has_touchscreen_ui_hint() const {
return true;
}
bool OS_Android::has_virtual_keyboard() const {
return true;
};
void OS_Android::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
if (show_virtual_keyboard_func) {
show_virtual_keyboard_func(p_existing_text);
} else {
ERR_PRINT("Virtual keyboard not available");
};
};
void OS_Android::hide_virtual_keyboard() {
if (hide_virtual_keyboard_func) {
hide_virtual_keyboard_func();
} else {
ERR_PRINT("Virtual keyboard not available");
};
};
void OS_Android::init_video_mode(int p_video_width,int p_video_height) {
default_videomode.width=p_video_width;
default_videomode.height=p_video_height;
default_videomode.fullscreen=true;
default_videomode.resizable=false;
}
void OS_Android::main_loop_request_quit() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
void OS_Android::set_display_size(Size2 p_size) {
default_videomode.width=p_size.x;
default_videomode.height=p_size.y;
}
void OS_Android::reload_gfx() {
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2);
if (rasterizer)
rasterizer->reload_vram();
}
Error OS_Android::shell_open(String p_uri) {
if (open_uri_func)
return open_uri_func(p_uri)?ERR_CANT_OPEN:OK;
return ERR_UNAVAILABLE;
};
String OS_Android::get_resource_dir() const {
return "/"; //android has it's own filesystem for resources inside the APK
}
String OS_Android::get_locale() const {
if (get_locale_func)
return get_locale_func();
return OS_Unix::get_locale();
}
String OS_Android::get_model_name() const {
if (get_model_func)
return get_model_func();
return OS_Unix::get_model_name();
}
void OS_Android::set_need_reload_hooks(bool p_needs_them) {
use_reload_hooks=p_needs_them;
}
String OS_Android::get_data_dir() const {
if (get_data_dir_func)
return get_data_dir_func();
return ".";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
if (set_screen_orientation_func)
set_screen_orientation_func(p_orientation);
}
String OS_Android::get_unique_ID() const {
if (get_unique_id_func)
return get_unique_id_func();
return OS::get_unique_ID();
}
Error OS_Android::native_video_play(String p_path, float p_volume) {
if (video_play_func)
video_play_func(p_path);
return OK;
}
bool OS_Android::native_video_is_playing() {
if (video_is_playing_func)
return video_is_playing_func();
return false;
}
void OS_Android::native_video_pause() {
if (video_pause_func)
video_pause_func();
}
void OS_Android::native_video_stop() {
if (video_stop_func)
video_stop_func();
}
OS_Android::OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func) {
default_videomode.width=800;
default_videomode.height=600;
default_videomode.fullscreen=true;
default_videomode.resizable=false;
gfx_init_func=p_gfx_init_func;
gfx_init_ud=p_gfx_init_ud;
main_loop=NULL;
last_id=1;
gl_extensions=NULL;
rasterizer=NULL;
use_gl2=false;
open_uri_func=p_open_uri_func;
get_data_dir_func=p_get_data_dir_func;
get_locale_func=p_get_locale_func;
get_model_func=p_get_model_func;
get_unique_id_func=p_get_unique_id;
video_play_func = p_video_play_func;
video_is_playing_func = p_video_is_playing_func;
video_pause_func = p_video_pause_func;
video_stop_func = p_video_stop_func;
show_virtual_keyboard_func = p_show_vk;
hide_virtual_keyboard_func = p_hide_vk;
set_screen_orientation_func=p_screen_orient;
use_reload_hooks=false;
}
OS_Android::~OS_Android() {
}