virtualx-engine/core/templates/command_queue_mt.cpp
reduz c66b2651a6 Refactor CommandQueueMT
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.

This should make thread loading entirely reliable.
2021-06-09 13:10:49 -03:00

83 lines
3 KiB
C++

/*************************************************************************/
/* command_queue_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
void CommandQueueMT::lock() {
mutex.lock();
}
void CommandQueueMT::unlock() {
mutex.unlock();
}
void CommandQueueMT::wait_for_flush() {
// wait one millisecond for a flush to happen
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
int idx = -1;
while (true) {
lock();
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use = true;
idx = i;
break;
}
}
unlock();
if (idx == -1) {
wait_for_flush();
} else {
break;
}
}
return &sync_sems[idx];
}
CommandQueueMT::CommandQueueMT(bool p_sync) {
if (p_sync) {
sync = memnew(Semaphore);
}
}
CommandQueueMT::~CommandQueueMT() {
if (sync) {
memdelete(sync);
}
}