virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/CSharpSourceGeneratorVerifier.cs
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00

82 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using Microsoft.CodeAnalysis.Text;
namespace Godot.SourceGenerators.Tests;
public static class CSharpSourceGeneratorVerifier<TSourceGenerator>
where TSourceGenerator : ISourceGenerator, new()
{
public class Test : CSharpSourceGeneratorTest<TSourceGenerator, XUnitVerifier>
{
public Test()
{
ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
{
Project project = solution.GetProject(projectId)!
.AddMetadataReference(Constants.GodotSharpAssembly.CreateMetadataReference());
return project.Solution;
});
}
}
public static Task Verify(string source, params string[] generatedSources)
{
return Verify(new string[] { source }, generatedSources);
}
public static Task VerifyNoCompilerDiagnostics(string source, params string[] generatedSources)
{
return VerifyNoCompilerDiagnostics(new string[] { source }, generatedSources);
}
public static Task Verify(ICollection<string> sources, params string[] generatedSources)
{
return MakeVerifier(sources, generatedSources).RunAsync();
}
public static Task VerifyNoCompilerDiagnostics(ICollection<string> sources, params string[] generatedSources)
{
var verifier = MakeVerifier(sources, generatedSources);
verifier.CompilerDiagnostics = CompilerDiagnostics.None;
return verifier.RunAsync();
}
public static Test MakeVerifier(ICollection<string> sources, ICollection<string> generatedSources)
{
var verifier = new Test();
verifier.TestState.AnalyzerConfigFiles.Add(("/.globalconfig", $"""
is_global = true
build_property.GodotProjectDir = {Constants.ExecutingAssemblyPath}
"""));
verifier.TestState.Sources.AddRange(sources.Select(source =>
{
return (source, SourceText.From(File.ReadAllText(Path.Combine(Constants.SourceFolderPath, source))));
}));
verifier.TestState.GeneratedSources.AddRange(generatedSources.Select(generatedSource =>
{
return (FullGeneratedSourceName(generatedSource), SourceText.From(File.ReadAllText(Path.Combine(Constants.GeneratedSourceFolderPath, generatedSource)), Encoding.UTF8));
}));
return verifier;
}
private static string FullGeneratedSourceName(string name)
{
var generatorType = typeof(TSourceGenerator);
return Path.Combine(generatorType.Namespace!, generatorType.FullName!, name);
}
}