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doc_classes
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[macOS] Use per-architecture min. OS version for export.
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2024-08-21 07:51:39 +03:00 |
export
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Style: Apply new clang-format changes
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2024-09-20 08:09:48 -05:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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detect.py
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SCons: Better validation for platform-specific opt-in drivers
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2024-08-21 22:53:34 +02:00 |
dir_access_macos.h
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dir_access_macos.mm
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[macOS] Add null checks for NSString stringWithUTF8String .
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2024-02-23 08:20:02 +02:00 |
display_server_macos.h
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Add Metal support for macOS (arm64) and iOS
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2024-08-20 12:11:06 +02:00 |
display_server_macos.mm
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Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
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2024-09-01 18:22:40 +03:00 |
gl_manager_macos_angle.h
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gl_manager_macos_angle.mm
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gl_manager_macos_legacy.h
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[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
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2024-08-07 11:57:27 +03:00 |
gl_manager_macos_legacy.mm
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[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
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2024-08-07 11:57:27 +03:00 |
godot_application.h
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godot_application.mm
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[macOS] Fix some deprecation warnings.
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2024-02-28 23:38:29 +02:00 |
godot_application_delegate.h
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[macOS] Add support for native help menu search callbacks, integrate editor help.
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2024-02-13 18:37:37 +02:00 |
godot_application_delegate.mm
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Move global_menu_* methods to a separate NativeMenu class.
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2024-03-04 23:41:41 +02:00 |
godot_button_view.h
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godot_button_view.mm
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godot_content_view.h
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godot_content_view.mm
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[macOS] Fix drag-and-drop feedback.
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2024-07-11 23:13:38 +03:00 |
godot_main_macos.mm
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[MoltenVK] Fix downscaled hiDPI window pixelation.
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2024-07-04 21:03:32 +03:00 |
godot_menu_delegate.h
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godot_menu_delegate.mm
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[macOS] Improve native menu open/close callbacks.
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2024-06-05 20:22:41 +03:00 |
godot_menu_item.h
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[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
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2024-07-08 11:20:28 +03:00 |
godot_menu_item.mm
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[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
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2024-07-08 11:20:28 +03:00 |
godot_open_save_delegate.h
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godot_open_save_delegate.mm
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[macOS] Fix native file dialog with empty filter list.
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2024-04-17 11:12:14 +03:00 |
godot_status_item.h
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
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2024-03-20 11:56:07 +02:00 |
godot_status_item.mm
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[DisplayServer] Add error messages and descriptions to callbacks.
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2024-05-28 17:36:54 +03:00 |
godot_window.h
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godot_window.mm
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godot_window_delegate.h
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godot_window_delegate.mm
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Fix unsafe uses of Callable.is_null()
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2024-04-27 16:22:57 +02:00 |
joypad_macos.h
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Migrate macos controller API to GameController.h
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2024-02-20 08:13:05 -06:00 |
joypad_macos.mm
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[macOS] Fix wrong object type in joypad queue.
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2024-08-12 14:09:18 +03:00 |
key_mapping_macos.h
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key_mapping_macos.mm
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macos_terminal_logger.h
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macos_terminal_logger.mm
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native_menu_macos.h
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[macOS] Improve native menu open/close callbacks.
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2024-06-05 20:22:41 +03:00 |
native_menu_macos.mm
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[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
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2024-07-08 11:20:28 +03:00 |
os_macos.h
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[macOS] Remove kill override.
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2024-08-08 21:39:00 +03:00 |
os_macos.mm
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[macOS] Fix dynamic library lookup for system libraries.
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2024-09-14 18:22:36 +03:00 |
platform_config.h
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Migrate macos controller API to GameController.h
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2024-02-20 08:13:05 -06:00 |
platform_gl.h
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platform_macos_builders.py
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SCons: Remove run_in_subprocess dependency
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2024-03-11 13:20:09 -05:00 |
README.md
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rendering_context_driver_vulkan_macos.h
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
rendering_context_driver_vulkan_macos.mm
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
SCsub
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[macOS] Fix generate_bundle build flag for .NET builds.
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2024-08-06 10:55:24 +03:00 |
tts_macos.h
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tts_macos.mm
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